Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Saving Throws
Skills
Languages
understands Common but can't speak, telepathy 60.0 ft (18.3 m).
Resistances & Immunities
Traits
Regeneration
The quoreq regains 10 hp at the start of its turn. If the quoreq takes acid or fire damage, this trait doesn’t function at the start of the quoreq’s next turn. The quoreq dies only if it starts its turn with 0 hp and doesn’t regenerate.
Unsettling Appearance
A creature that starts its turn within 30 feet of the quoreq and can see it must succeed on a DC 14 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature’s saving throw is successful or the effect ends for it, the creature is immune to the quoreq’s Unsettling Appearance for the next 24 hours.
Whorling Jaws
Whenever the quoreq suffers 10 or more piercing or slashing damage in a single round, its flesh opens up to reveal a set of gnashing teeth. For 1 minute, the quoreq can make a bite attack as a bonus action on each of its turns. Alternatively, the quoreq can use a bonus action to lose 5 hp and activate this trait.
Actions
Bite
+6 to hit, reach 5 ft (1.5 m). Hit: 2d8+3 piercing damage.
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) piercing damage. If the quoreq scores a critical hit, it rolls damage dice three times, instead of twice.
Claw
+6 to hit, reach 5 ft (1.5 m). Hit: 2d6+3 slashing damage.
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.
Multiattack
The quoreq makes three claw attacks.
About Quoreq
Quoreq is a medium aberration with a Challenge Rating of 5. It has a chaotic evil alignment.
In combat, this creature maintains an Armor Class of 15 and possesses 93 hit points (derived from 11d8+44).
Quoreq has communication capabilities including understands Common but can't speak, telepathy 60 ft.. This allows it to interact verbally with various creatures and characters.
GM Tips: Using Quoreq
2 tips available
GM Tips: Using Quoreq
When using Quoreq in your D&D 5e campaign, consider these tactical approaches:
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Telepathic Communication: This creature can communicate telepathically, making it excellent for coordination with allies. Silence spells won't stop its communication. Consider 'Mind Blank' or abilities that block telepathy.
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Regeneration Counterplay: This creature regenerates HP each turn! Players must deal enough damage to overcome regeneration. Certain damage types (acid, fire) may suppress regeneration. Plan sustained damage output.
Player Guide: Facing Quoreq
2 strategies available
Player Guide: Facing Quoreq
When your party encounters this creature, keep these strategies in mind:
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Telepathy Awareness: This creature communicates telepathically! It can coordinate with allies silently. Silence won't stop it. Use 'Mind Blank' or abilities that block telepathy. Be cautious of mental attacks.
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Counter Regeneration: This creature regenerates HP each turn! Deal enough damage to overcome regeneration. Use acid or fire damage if it suppresses regeneration. Plan sustained damage output.
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 5.
Solo Encounter:
A single character of level 7 (up to level 20) can face this creature in a medium to hard encounter.
Experience Point Thresholds:
- Medium: 3,000 XP
- Hard: 4,500 XP
- Deadly: 6,000 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Quoreq?
- Quoreq has a Challenge Rating of 5, making it appropriate for parties of level 5.0.
- What type of creature is Quoreq?
- Quoreq is a Medium Aberration, which affects how certain spells and abilities interact with it.
- What languages does Quoreq speak?
- Quoreq can communicate in understands Common but can't speak, telepathy 60 ft..
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