Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Skills
Resistances & Immunities
Traits
Slow Burn
When the peat mammoth takes fire damage, it catches fire. If the peat mammoth starts its turn on fire, it takes 5 (1d10) fire damage. The mammoth’s saturated body douses the fire at the end of the peat mammoth’s turn. Creatures engulfed by the mammoth don’t take fire damage from this effect.
If the peat mammoth dies while it is on fire, it explodes in a burst of fire and flaming peat. Each creature within 15 feet of the peat mammoth must make a DC 17 Dexterity saving throw, taking 14 (4d6) fire damage on a failed save, or half as much damage on a successful one. If a creature is engulfed by the mammoth when it dies in this way, the creature has disadvantage on the saving throw.
Swamp Camouflage
The peat mammoth has advantage on Dexterity (Stealth) checks made to hide in swampy terrain.
Actions
Engulf
The peat mammoth moves up to its speed. While doing so, it can enter Large or smaller creatures' spaces. Whenever the mammoth enters a creature's space, the creature must make a DC 17 Dexterity saving throw.
On a successful save, the creature can choose to be pushed 5 feet back or to the side of the mammoth. A creature that chooses not to be pushed suffers the consequences of a failed saving throw.
On a failed save, the mammoth enters the creature's space, and the creature takes 22 (5d8) necrotic damage and is engulfed. The engulfed creature can't breathe, is restrained, and takes 22 (5d8) necrotic damage at the start of each of the mammoth's turns. When the mammoth moves, engulfed creatures move with it.
An engulfed creature can try to escape by taking an action to make a DC 17 Strength check. On a success, the creature escapes and enters a space of its choice within 5 feet of the mammoth. The mammoth can engulf up to two Large or smaller creatures at a time.
Multiattack
The peat mammoth makes two slam attacks.
Slam
+11 to hit, reach 10 ft (3 m). Hit: 3d8+7 fire damage.
Melee Weapon Attack: +11 to hit, reach 10 ft., one creature. Hit: 20 (3d8 + 7) bludgeoning damage. If the peat mammoth is on fire, the target also takes 7 (2d6) fire damage.
About Peat Mammoth
Peat Mammoth is a huge plant with a Challenge Rating of 10. It has a neutral alignment.
In combat, this creature maintains an Armor Class of 16 and possesses 172 hit points (derived from 15d12+75).
GM Tips: Using Peat Mammoth
1 tips available
GM Tips: Using Peat Mammoth
When using Peat Mammoth in your D&D 5e campaign, consider these tactical approaches:
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Fire Damage Mitigation: This creature deals fire damage. Advise players to have fire resistance ready or use water-based tactics. Consider environmental fire hazards that could backfire on the creature.
Player Guide: Facing Peat Mammoth
1 strategies available
Player Guide: Facing Peat Mammoth
When your party encounters this creature, keep these strategies in mind:
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Fire Damage Protection: This creature deals fire damage! Get fire resistance from spells like 'Resistance' or potions. Avoid fighting near flammable objects. Water spells can counter fire attacks.
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 10.
Solo Encounter:
A single character of level 13 (up to level 20) can face this creature in a medium to hard encounter.
Experience Point Thresholds:
- Medium: 11,000 XP
- Hard: 16,500 XP
- Deadly: 22,000 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Peat Mammoth?
- Peat Mammoth has a Challenge Rating of 10, making it appropriate for parties of level 10.0.
- What type of creature is Peat Mammoth?
- Peat Mammoth is a Huge Plant, which affects how certain spells and abilities interact with it.
Related D&D 5e Content
Related D&D 5e Content
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