Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Skills
Languages
Common, Giant
Traits
Innate Spellcasting
The one-horned ogre’s innate spellcasting ability is Charisma (spell save DC 15). It can innately cast the following spells, requiring no material components.
2/day each: darkness, misty step, suggestion
1/day each: fear
Magical Horn
The power of the one-horned ogre comes from its horn. If the horn is ever removed, the one-horned ogre loses its Fiendish Horn Blast action and its Innate Spellcasting trait, and its Charisma score is reduced to 8 (-1). If the ogre receives a new horn through regenerative magic or a blessing from its patron, it regains what it lost.
Ruthless Weapons
When the one-horned ogre hits a blinded, charmed, or frightened creature with any weapon, the weapon deals an extra 1d6 psychic damage.
Actions
Fiendish Horn Blast
The one-horned ogre directs the power of its horn at a target it can see within 30 feet of it. The target must make a DC 15 Wisdom saving throw. On a failure, the target takes 10 (3d6) psychic damage and suffers a condition for 1 minute based on the color of the ogre's horn: blinded (black), charmed (crimson), or frightened (white). On a success, the target takes half the damage and doesn't suffer the condition. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Greatsword
+8 to hit, reach 10 ft (3 m). Hit: 4d6+5 slashing damage.
Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 19 (4d6 + 5) slashing damage.
Javelin
+8 to hit, reach 5 ft (1.5 m). Hit: 2d6+5 piercing damage.
Melee or Ranged Weapon Attack: +8 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 12 (2d6 + 5) piercing damage.
Multiattack
The one-horned ogre can use its Fiendish Horn Blast. It then makes one greatsword attack.
About One-Horned Ogre
One-Horned Ogre is a large giant with a Challenge Rating of 5. It has a any evil alignment alignment.
In combat, this creature maintains an Armor Class of 14 and possesses 93 hit points (derived from 11d10+33).
One-Horned Ogre has communication capabilities including Common, Giant. This allows it to interact verbally with various creatures and characters.
GM Tips: Using One-Horned Ogre
2 tips available
GM Tips: Using One-Horned Ogre
When using One-Horned Ogre in your D&D 5e campaign, consider these tactical approaches:
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Significant Threat: Challenging for parties of levels 5-10
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Epic Potential: Consider legendary actions for memorable battles
Player Guide: Facing One-Horned Ogre
2 strategies available
Player Guide: Facing One-Horned Ogre
When your party encounters this creature, keep these strategies in mind:
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Significant Threat: Prepare spells and resources
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Team Coordination: Coordinate attacks and defenses
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 5.
Solo Encounter:
A single character of level 7 (up to level 20) can face this creature in a medium to hard encounter.
Experience Point Thresholds:
- Medium: 3,000 XP
- Hard: 4,500 XP
- Deadly: 6,000 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of One-Horned Ogre?
- One-Horned Ogre has a Challenge Rating of 5, making it appropriate for parties of level 5.0.
- What type of creature is One-Horned Ogre?
- One-Horned Ogre is a Large Giant, which affects how certain spells and abilities interact with it.
- What languages does One-Horned Ogre speak?
- One-Horned Ogre can communicate in Common, Giant.
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