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Nharyth

Huge · Aberration · CR 9 · Chaotic Evil

Armor Class
17 (natural armor)
Hit Points and Hit Dice
168 (16d12+64)
Challenge Rating CR
9

Ability Scores

Core attributes and their modifiers.

STR
20
+5
DEX
15
+2
CON
18
+4
INT
5
-3
WIS
14
+2
CHA
7
-2

Overview

Category Monsters
Size Huge
Type Aberration
Alignment Chaotic Evil
XP 5000
Initiative Bonus +2

Movement

Fly 40 ft (12.2 m)
Hover Yes

Senses

Blindsight 120 ft (36.6 m)
Passive Perception 16

Skills

Perception +6 Stealth +6

Languages

understands Deep Speech but can't speak

Resistances & Immunities

Damage Resistances
bludgeoning, psychic
Condition Immunities
blinded, deafened, paralyzed

Traits

Spine Trap

With 10 minutes of work, the nharyth can create a web of nearly transparent spines in a 20-foot cube. The web must be anchored between two solid masses or layered across a floor, wall, or ceiling. A web of spines layered over a flat surface has a depth of 5 feet. The web is difficult terrain, and the spines forming it are nearly transparent, requiring a successful DC 20 Wisdom (Perception) check to notice them.

A creature that starts its turn in the web of spines or that enters the web during its turn must succeed on a DC 16 Dexterity saving throw or 1d4 spines stick to it. At the start of each of its turns, the creature takes 1d4 piercing damage for each spine stuck to it. A creature, including the target, can take its action to remove 1d4 spines. If a creature starts its turn with more than 4 spines stuck to it, the creature must succeed on a DC 16 Constitution saving throw or be paralyzed for 1 minute. The paralyzed creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

The nharyth can plant up to 24 spines in a web when creating it. Once it has used 24 spines in webs, it must finish a long rest before it can use this trait again.

Actions

Multiattack

The nharyth makes two spined slap attacks. Alternatively, it can use Spine Shot twice.

Spine Shot

+6 to hit, range 30/120 ft (9.1/36.6 m). Hit: 3d6+2 piercing damage.

Ranged Weapon Attack: +6 to hit, range 30/120 ft., one target. Hit: 12 (3d6 + 2) piercing damage, and the target must succeed on a DC 16 Constitution saving throw or its speed is halved until the end of its next turn. If the nharyth scores a critical hit, the target doesn't make a saving throw and is paralyzed until the end of its next turn instead.

Spined Slap

+9 to hit, reach 10 ft (3 m). Hit: 1d8+5 plus 1d6 piercing damage.

Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 9 (1d8 + 5) bludgeoning damage plus 8 (1d6 + 5) piercing damage, and the target must succeed on a DC 16 Constitution saving throw or be paralyzed until the end of its next turn.

About Nharyth

Nharyth is a huge aberration with a Challenge Rating of 9. It has a chaotic evil alignment.

In combat, this creature maintains an Armor Class of 17 and possesses 168 hit points (derived from 16d12+64).

Nharyth has communication capabilities including understands Deep Speech but can't speak. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Nharyth

1 tips available

When using Nharyth in your D&D 5e campaign, consider these tactical approaches:

  • Flight Control Strategy: Target flying creatures with spells like 'Hold Person', 'Web', or 'Grease' to ground them. Without flight restriction, they can escape melee range easily. Consider area denial spells below their flight altitude to force them into disadvantageous positions.

Player Guide: Facing Nharyth

1 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Counter Flight Advantage: This creature can fly! Use ranged attacks, reach weapons, or spells like 'Thunderwave' to push it away. Consider 'Gust of Wind' or 'Earthbind' to ground it. Melee characters need fly speed or flight magic to engage.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 9.

Solo Encounter:

A single character of level 12 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 9,000 XP
  • Hard: 13,500 XP
  • Deadly: 18,000 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Nharyth?
Nharyth has a Challenge Rating of 9, making it appropriate for parties of level 9.0.
What type of creature is Nharyth?
Nharyth is a Huge Aberration, which affects how certain spells and abilities interact with it.
What languages does Nharyth speak?
Nharyth can communicate in understands Deep Speech but can't speak.

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