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Luck Leech

Medium · Fey · CR 10 · Neutral Evil

Armor Class
17 (studded leather)
Hit Points and Hit Dice
150 (20d8+60)
Challenge Rating CR
10

Ability Scores

Core attributes and their modifiers.

STR
14
+2
DEX
21
+5
CON
16
+3
INT
17
+3
WIS
14
+2
CHA
19
+4

Overview

Category Monsters
Size Medium
Type Fey
Alignment Neutral Evil
XP 5900
Initiative Bonus +5

Movement

Walk 30 ft (9.1 m)
Swim 15 ft (4.6 m)
Climb 15 ft (4.6 m)
Crawl 15 ft (4.6 m)

Senses

Darkvision 60 ft (18.3 m)
Passive Perception 16

Saving Throws

Dexterity +9 Wisdom +6

Skills

Deception +8 Perception +6 Stealth +9

Languages

Common, Sylvan, Umbral

Resistances & Immunities

Damage Immunities
necrotic
Condition Immunities
frightened

Traits

Leech Luck

If a creature within 60 feet of the luck leech rolls a 20 on an ability check, attack roll, or saving throw, the luck leech gains 1 luck point. It can’t have more than 4 luck points at a time.

Reserve of Fortune

If the luck leech doesn’t have 4 luck points at sunset, it gains 2 luck points. It can’t have more than 4 luck points at a time. In addition, if the luck leech rolls a 1 on the d20 for an attack roll, ability check, or saving throw while it has at least 1 luck point, it can reroll the die and must use the new roll. This trait doesn’t expend luck points.

Turn Luck

As a bonus action, the luck leech can spend 1 luck point to:
* Gain advantage on its next attack or saving throw
* Cast misty step
* Increase the necrotic damage of its next successful biting arms attack by an extra 9 (2d8)
* Force each creature that is concentrating on a spell within 60 feet of it to make a DC 16 Constitution saving throw, losing its concentration on the spell on a failure.

Actions

Biting Arms

+9 to hit, reach 5 ft (1.5 m). Hit: 3d8+5 plus 2d8 necrotic damage.

Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 18 (3d8 + 5) piercing damage plus 9 (2d8) necrotic damage.

Feast of Fortune

Recharge 6

Each creature the luck leech can see within 30 feet of it must make a DC 16 Charisma saving throw. On a failure, the creature takes 27 (6d8) psychic damage, becomes blinded until the end of its next turn, and is cursed with falling fortunes. On a success, a creature takes half the damage and isn't blinded or cursed. For each creature that fails this saving throw, the luck leech gains 1 luck point.

Multiattack

The luck leech makes two biting arm attacks.

About Luck Leech

Luck Leech is a medium fey with a Challenge Rating of 10. It has a neutral evil alignment.

In combat, this creature maintains an Armor Class of 17 and possesses 150 hit points (derived from 20d8+60).

Luck Leech has communication capabilities including Common, Sylvan, Umbral. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Luck Leech

2 tips available

When using Luck Leech in your D&D 5e campaign, consider these tactical approaches:

  • Boss Encounter: Suitable for climactic moments
  • Multi-phase Battle: Plan dramatic tension with multiple phases

Player Guide: Facing Luck Leech

2 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Major Threat: Prepare for epic battle
  • Resource Management: Conserve powerful abilities

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 10.

Solo Encounter:

A single character of level 13 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 11,000 XP
  • Hard: 16,500 XP
  • Deadly: 22,000 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Luck Leech?
Luck Leech has a Challenge Rating of 10, making it appropriate for parties of level 10.0.
What type of creature is Luck Leech?
Luck Leech is a Medium Fey, which affects how certain spells and abilities interact with it.
What languages does Luck Leech speak?
Luck Leech can communicate in Common, Sylvan, Umbral.

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