Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Saving Throws
Skills
Resistances & Immunities
Traits
Immutable Form
The kobold war machine is immune to any spell or effect that would alter its form.
Operators
The kobold war machine can either take an action or move up to its speed each turn, not both. The war machine can hold up to three Small operators. If it has at least one operator, it can move and act normally as long as the operator spends its entire turn operating the war machine. When it has more than one operator, it has additional traits as long as the additional operators spend their entire turns operating the war machine.
If a creature scores a critical hit against the kobold war machine, the creature can target one of the operators with the attack instead. Otherwise, the operators can’t be targeted and are immune to damage while operating the kobold war machine.
Ram Them! (Two or More Operators)
If the kobold war machine moves at least 15 feet straight toward a target and then hits it with a spiked wheel attack on the same turn, the target takes an extra 11 (2d10) piercing damage. If the target is a creature, it must succeed on a DC 16 Strength saving throw or be knocked prone.
Siege Monster
The kobold war machine deals double damage to objects and structures.
That Way! (Three or More Operators)
The kobold war machine can take the Dash or Disengage action as a bonus action on each of its turns.
Actions
Fire Breath
The kobold war machine exhales fire in a 30-foot cone. Each creature in that area must make a DC 16 Dexterity saving throw, taking 35 (10d6) fire damage on a failed save, or half as much damage on a successful one.
Multiattack
The kobold war machine makes two spiked wheel attacks. Alternatively, it can make three spit fire attacks.
Spiked Wheel
+9 to hit, reach 5 ft (1.5 m). Hit: 2d10+6 piercing damage.
Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 17 (2d10 + 6) piercing damage.
Spit Fire
+6 to hit, range 120 ft (36.6 m). Hit: 4d6 fire damage.
Ranged Weapon Attack: +6 to hit, range 120 ft., one target. Hit: 14 (4d6) fire damage.
About Kobold War Machine
Kobold War Machine is a large construct with a Challenge Rating of 9. It has a unaligned alignment.
In combat, this creature maintains an Armor Class of 16 and possesses 114 hit points (derived from 12d10+48).
GM Tips: Using Kobold War Machine
1 tips available
GM Tips: Using Kobold War Machine
When using Kobold War Machine in your D&D 5e campaign, consider these tactical approaches:
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Fire Damage Mitigation: This creature deals fire damage. Advise players to have fire resistance ready or use water-based tactics. Consider environmental fire hazards that could backfire on the creature.
Player Guide: Facing Kobold War Machine
1 strategies available
Player Guide: Facing Kobold War Machine
When your party encounters this creature, keep these strategies in mind:
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Fire Damage Protection: This creature deals fire damage! Get fire resistance from spells like 'Resistance' or potions. Avoid fighting near flammable objects. Water spells can counter fire attacks.
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 9.
Solo Encounter:
A single character of level 12 (up to level 20) can face this creature in a medium to hard encounter.
Experience Point Thresholds:
- Medium: 9,000 XP
- Hard: 13,500 XP
- Deadly: 18,000 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Kobold War Machine?
- Kobold War Machine has a Challenge Rating of 9, making it appropriate for parties of level 9.0.
- What type of creature is Kobold War Machine?
- Kobold War Machine is a Large Construct, which affects how certain spells and abilities interact with it.
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