Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Skills
Resistances & Immunities
Traits
Corrosive Mold
A creature that starts its turn grappled by the kirikari must succeed on a DC 15 Constitution saving throw or take 9 (2d8) acid damage.
Misty Veil
The kirikari emits a light fog within 30 feet of itself. The mist moves with the kirikari, lightly obscuring the area around it. If dispersed by a wind of moderate or greater speed (at least 10 miles per hour), the mist reappears at the start of the kirikari’s next turn.
Unseen Attacker
On each of its turns, the kirikari can use a bonus action to take the Hide action. If the kirikari is hidden from a creature and hits it with an attack, the target takes an extra 7 (2d6) damage from the attack.
Actions
Bite
+9 to hit, reach 10 ft (3 m). Hit: 4d12+5 plus 3d6 poison damage.
Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 31 (4d12 + 5) piercing damage plus 10 (3d6) poison damage, and the target is grappled (escape DC 15). Until this grapple ends, the target is restrained, and the kirikari can't bite another target.
Blinding Veil
The kirikari expels a cloud of intensified mist, heavily obscuring everything within 30 feet of it. The mist thins back to lightly obscuring the area at the end of the kirikari's next turn.
Multiattack
The kirikari makes two slam attacks.
Slam
+9 to hit, reach 5 ft (1.5 m). Hit: 2d10+5 plus 2d8 acid damage.
Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 16 (2d10 + 5) bludgeoning damage plus 9 (2d8) acid damage.
About Kirikari
Kirikari is a huge monstrosity with a Challenge Rating of 9. It has a unaligned alignment.
In combat, this creature maintains an Armor Class of 16 and possesses 142 hit points (derived from 15d12+45).
GM Tips: Using Kirikari
1 tips available
GM Tips: Using Kirikari
When using Kirikari in your D&D 5e campaign, consider these tactical approaches:
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Aquatic Combat: This creature can swim at 30 ft. It has advantage in water environments. Consider fighting on land or using water-based spells against it.
Player Guide: Facing Kirikari
1 strategies available
Player Guide: Facing Kirikari
When your party encounters this creature, keep these strategies in mind:
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Aquatic Combat Defense: This creature can swim at 30 ft! It has advantage in water. Fight on land if possible. Use 'Control Water' or drain water sources to limit its mobility.
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 9.
Solo Encounter:
A single character of level 12 (up to level 20) can face this creature in a medium to hard encounter.
Experience Point Thresholds:
- Medium: 9,000 XP
- Hard: 13,500 XP
- Deadly: 18,000 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Kirikari?
- Kirikari has a Challenge Rating of 9, making it appropriate for parties of level 9.0.
- What type of creature is Kirikari?
- Kirikari is a Huge Monstrosity, which affects how certain spells and abilities interact with it.
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