Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Saving Throws
Skills
Languages
understands Common but can't speak
Resistances & Immunities
Traits
Blood Frenzy
The kembingur has advantage on melee attack rolls against any creature that doesn’t have all its hp.
Blood Scent
The kembingur can smell blood in the water within 5 miles of it. It can determine whether the blood is fresh or old and what type of creature shed the blood. In addition, the kembingur has advantage on Wisdom (Perception) and Wisdom (Survival) checks to find or track a creature that doesn’t have all its hp.
Hold Breath
The kembingur can hold its breath for 1 hour.
Siege Monster
The kembingur deals double damage to objects and structures.
Actions
Bite
+12 to hit, reach 10 ft (3 m). Hit: 6d6+8 piercing damage.
Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 29 (6d6 + 8) piercing damage.
Churn Water
The kembingur thrashes violently. Each creature within 20 feet of the kembingur must make a DC 17 Dexterity saving throw, taking 36 (8d8) bludgeoning damage on a failed save, or half as much damage on a successful one.
The water within 60 feet of the kembingur becomes difficult terrain for 1 minute. Each creature that starts its turn on the deck of a ship in this area must succeed on a DC 17 Dexterity saving throw or fall overboard.
Multiattack
The kembingur makes one bite attack and one tail attack.
Tail
+12 to hit, reach 20 ft (6.1 m). Hit: 4d8+8 bludgeoning damage.
Melee Weapon Attack: +12 to hit, reach 20 ft., one target. Hit: 26 (4d8 + 8) bludgeoning damage.
About Illhveli, Kembingur
Illhveli, Kembingur is a gargantuan monstrosity with a Challenge Rating of 12. It has a chaotic evil alignment.
In combat, this creature maintains an Armor Class of 17 and possesses 210 hit points (derived from 12d20+84).
Illhveli, Kembingur has communication capabilities including understands Common but can't speak. This allows it to interact verbally with various creatures and characters.
GM Tips: Using Illhveli, Kembingur
1 tips available
GM Tips: Using Illhveli, Kembingur
When using Illhveli, Kembingur in your D&D 5e campaign, consider these tactical approaches:
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Aquatic Combat: This creature can swim at 60 ft. It has advantage in water environments. Consider fighting on land or using water-based spells against it.
Player Guide: Facing Illhveli, Kembingur
1 strategies available
Player Guide: Facing Illhveli, Kembingur
When your party encounters this creature, keep these strategies in mind:
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Aquatic Combat Defense: This creature can swim at 60 ft! It has advantage in water. Fight on land if possible. Use 'Control Water' or drain water sources to limit its mobility.
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 12.
Solo Encounter:
A single character of level 16 (up to level 20) can face this creature in a medium to hard encounter.
Experience Point Thresholds:
- Medium: 15,600 XP
- Hard: 23,400 XP
- Deadly: 31,200 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Illhveli, Kembingur?
- Illhveli, Kembingur has a Challenge Rating of 12, making it appropriate for parties of level 12.0.
- What type of creature is Illhveli, Kembingur?
- Illhveli, Kembingur is a Gargantuan Monstrosity, which affects how certain spells and abilities interact with it.
- What languages does Illhveli, Kembingur speak?
- Illhveli, Kembingur can communicate in understands Common but can't speak.
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Related D&D 5e Content
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