Creature Reference Back to Creatures

Huecambra

Large · Monstrosity · CR 8 · Unaligned

Armor Class
17 (natural armor)
Hit Points and Hit Dice
136 (13d10+65)
Challenge Rating CR
8

Ability Scores

Core attributes and their modifiers.

STR
18
+4
DEX
12
+1
CON
20
+5
INT
8
-1
WIS
13
+1
CHA
17
+3

Overview

Category Monsters
Size Large
Type Monstrosity
Alignment Unaligned
XP 3900
Initiative Bonus +1

Movement

Walk 40 ft (12.2 m)
Swim 30 ft (9.1 m)
Climb 20 ft (6.1 m)
Crawl 20 ft (6.1 m)

Senses

Darkvision 60 ft (18.3 m)
Passive Perception 14

Saving Throws

Constitution +8

Skills

Perception +4 Stealth +4

Resistances & Immunities

Damage Immunities
poison, thunder
Condition Immunities
charmed, petrified, poisoned

Actions

Bite

+7 to hit, reach 5 ft (1.5 m). Hit: 2d8+4 thunder damage.

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage, and the target must succeed on a DC 16 Constitution saving throw or become cursed. While cursed, the creature grows gem-like growths across its body. When the cursed creature takes damage that isn't poison or psychic, it and each creature within 5 feet of it must succeed on a DC 16 Constitution saving throw or take 7 (2d6) thunder damage. This damage doesn't trigger further explosions. The curse lasts until it is lifted by a remove curse spell or similar magic.

Claw

+7 to hit, reach 5 ft (1.5 m). Hit: 1d10+4 slashing damage.

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (1d10 + 4) slashing damage.

Gem Explosion

Recharge 6

The huecambra causes some of the gem-like nodules on its body to detonate. Each creature within 20 feet of the huecambra must make a DC 16 Dexterity saving throw. On a failure, a creature takes 24 (7d6) thunder damage and is stunned until the end of its next turn. On a success, a creature takes half the damage and isn't stunned. A creature cursed by the huecambra's bite has disadvantage on this saving throw.

Multiattack

The huecambra makes three attacks: one with its bite, one with its claw, and one with its tail.

Tail

+7 to hit, reach 10 ft (3 m). Hit: 2d6+4 bludgeoning damage.

Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.

About Huecambra

Huecambra is a large monstrosity with a Challenge Rating of 8. It has a unaligned alignment.

In combat, this creature maintains an Armor Class of 17 and possesses 136 hit points (derived from 13d10+65).

GM Tips: Using Huecambra

1 tips available

When using Huecambra in your D&D 5e campaign, consider these tactical approaches:

  • Aquatic Combat: This creature can swim at 30 ft. It has advantage in water environments. Consider fighting on land or using water-based spells against it.

Player Guide: Facing Huecambra

1 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Aquatic Combat Defense: This creature can swim at 30 ft! It has advantage in water. Fight on land if possible. Use 'Control Water' or drain water sources to limit its mobility.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 8.

Solo Encounter:

A single character of level 11 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 7,200 XP
  • Hard: 10,800 XP
  • Deadly: 14,400 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Huecambra?
Huecambra has a Challenge Rating of 8, making it appropriate for parties of level 8.0.
What type of creature is Huecambra?
Huecambra is a Large Monstrosity, which affects how certain spells and abilities interact with it.

Related D&D 5e Content

Related Creatures