Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Skills
Languages
Common, Sylvan
Resistances & Immunities
Traits
Keen Smell
The hebi-doku has advantage on Wisdom (Perception) checks that rely on smell.
Serpentine Mind
The hebi-doku can magically command any snake within 120 feet of it, using a limited form of telepathy.
Actions
Bite
+8 to hit, reach 5 ft (1.5 m). Hit: 2d8+5 plus 4d6 poison damage.
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) piercing plus 14 (4d6) poison damage.
Disabling Sting
+8 to hit, reach 5 ft (1.5 m). Hit: 3d4+5 piercing damage.
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 12 (3d4 + 5) piercing damage, and the target must succeed on a DC 16 Constitution saving throw or be unable to use bonus actions and reactions until the end of its next turn.
Multiattack
The hebi-doku can use its Transfixing Rattle. It then makes two attacks: one with its bite and one with its disabling sting, or two with its toxic spittle.
Toxic Spittle
+8 to hit, range 30/90 ft (9.1/27.4 m). Hit: 3d6 poison damage.
Ranged Weapon Attack: +8 to hit, range 30/90 ft., one target. Hit: 10 (3d6) poison damage, and the target must make a DC 16 Constitution saving throw. On a failure, the target is paralyzed for 1 minute. On a success, the target is poisoned for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Transfixing Rattle
The hebi-doku rattles its tail at one creature it can see within 30 feet of it. The target must make a DC 14 Wisdom saving throw or be incapacitated and have its speed reduced to 0 until the end of its next turn.
About Hebi-Doku
Hebi-Doku is a medium fey with a Challenge Rating of 8. It has a chaotic evil alignment.
In combat, this creature maintains an Armor Class of 15 and possesses 123 hit points (derived from 13d8+65).
Hebi-Doku has communication capabilities including Common, Sylvan. This allows it to interact verbally with various creatures and characters.
GM Tips: Using Hebi-Doku
1 tips available
GM Tips: Using Hebi-Doku
When using Hebi-Doku in your D&D 5e campaign, consider these tactical approaches:
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Climbing Advantage: This creature can climb at 40 ft. It can use walls and ceilings for tactical positioning. Consider using 'Spider Climb' negation or fighting in open areas without vertical surfaces.
Player Guide: Facing Hebi-Doku
1 strategies available
Player Guide: Facing Hebi-Doku
When your party encounters this creature, keep these strategies in mind:
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Climbing Defense: This creature can climb at 40 ft! It can use walls and ceilings for surprise attacks. Fight in open areas without vertical surfaces. 'Spider Climb' negation spells can help.
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 8.
Solo Encounter:
A single character of level 11 (up to level 20) can face this creature in a medium to hard encounter.
Experience Point Thresholds:
- Medium: 7,200 XP
- Hard: 10,800 XP
- Deadly: 14,400 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Hebi-Doku?
- Hebi-Doku has a Challenge Rating of 8, making it appropriate for parties of level 8.0.
- What type of creature is Hebi-Doku?
- Hebi-Doku is a Medium Fey, which affects how certain spells and abilities interact with it.
- What languages does Hebi-Doku speak?
- Hebi-Doku can communicate in Common, Sylvan.
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