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Felid Dragon

Huge · Dragon · CR 19 · Neutral

Armor Class
18
Hit Points and Hit Dice
275 (22d12+132)
Challenge Rating CR
19

Ability Scores

Core attributes and their modifiers.

STR
18
+4
DEX
26
+8
CON
23
+6
INT
16
+3
WIS
17
+3
CHA
19
+4

Overview

Category Monsters
Size Huge
Type Dragon
Alignment Neutral
XP 22000
Initiative Bonus +8

Movement

Walk 40 ft (12.2 m)
Fly 80 ft (24.4 m)
Swim 20 ft (6.1 m)
Climb 20 ft (6.1 m)
Crawl 20 ft (6.1 m)

Senses

Darkvision 120 ft (36.6 m)
Blindsight 60 ft (18.3 m)
Passive Perception 13

Saving Throws

Strength +10 Constitution +12 Wisdom +9 Charisma +10

Skills

Acrobatics +14 Perception +9 Stealth +16

Languages

Common, Draconic

Resistances & Immunities

Damage Immunities
poison
Condition Immunities
poisoned, prone

Traits

Flyby

The felid dragon doesn’t provoke opportunity attacks when it flies out of an enemy’s reach.

Keen Smell

The felid dragon has advantage on Wisdom (Perception) checks that rely on smell.

Magic Resistance

The felid dragon has advantage on saving throws against spells and other magical effects.

Pounce

If the felid dragon moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 20 Strength saving throw or be knocked prone. If the target is prone, the felid dragon can make one bite attack against it as a bonus action.

Actions

Bite

+14 to hit, reach 5 ft (1.5 m). Hit: 2d10+8 piercing damage.

Melee Weapon Attack: +14 to hit, reach 5 ft., one target. Hit: 19 (2d10 + 8) piercing damage.

Claw

+14 to hit, reach 5 ft (1.5 m). Hit: 2d6+8 slashing damage.

Melee Weapon Attack: +14 to hit, reach 5 ft., one target. Hit: 15 (2d6 + 8) slashing damage, and, if the target is a creature other than an undead or a construct, it must succeed on a DC 20 Constitution saving throw or take 2 (1d4) slashing damage at the start of each of its turns as a piece of the claw breaks off in the wound. Each time the dragon hits the target with this attack, the damage dealt by the wound each round increases by 3 (1d6). Any creature can take an action to remove the claw with a successful DC 16 Wisdom (Medicine) check. The claw pops out of the wound if the target receives magical healing.

Deafening Roar

Each creature within 60 feet of the dragon and that can hear it must succeed on a DC 18 Constitution saving throw or be deafened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Deafening Roar for the next 24 hours.

Multiattack

The felid dragon can use its Deafening Roar. It then makes three attacks: one with its bite and two with its claws.

Sickening Bile

Recharge 5–6

The dragon coughs up partially digested food and slimy bile in a 90-foot cone. Each creature in that area must make a DC 20 Constitution saving throw. On a failure, a creature takes 70 (20d6) poison damage and is coated in bile. On a success, a creature takes half the damage and isn't coated in bile. While coated in bile, a creature is poisoned. A creature, including the target coated in bile, can use its action to remove the bile, ending the poisoned condition.

About Felid Dragon

Felid Dragon is a huge dragon with a Challenge Rating of 19. It has a neutral alignment.

In combat, this creature maintains an Armor Class of 18 and possesses 275 hit points (derived from 22d12+132).

Felid Dragon has communication capabilities including Common, Draconic. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Felid Dragon

1 tips available

When using Felid Dragon in your D&D 5e campaign, consider these tactical approaches:

  • Flight Control Strategy: Target flying creatures with spells like 'Hold Person', 'Web', or 'Grease' to ground them. Without flight restriction, they can escape melee range easily. Consider area denial spells below their flight altitude to force them into disadvantageous positions.

Player Guide: Facing Felid Dragon

1 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Counter Flight Advantage: This creature can fly! Use ranged attacks, reach weapons, or spells like 'Thunderwave' to push it away. Consider 'Gust of Wind' or 'Earthbind' to ground it. Melee characters need fly speed or flight magic to engage.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 19.

High-Level Solo Encounter:

This creature is too powerful for a single level-20 character. You need 2.0 character(s) at maximum level (20) to face this creature.

Experience Point Thresholds:

  • Medium: 38,000 XP
  • Hard: 57,000 XP
  • Deadly: 76,000 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Felid Dragon?
Felid Dragon has a Challenge Rating of 19, making it appropriate for parties of level 19.0.
What type of creature is Felid Dragon?
Felid Dragon is a Huge Dragon, which affects how certain spells and abilities interact with it.
What languages does Felid Dragon speak?
Felid Dragon can communicate in Common, Draconic.

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