Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Saving Throws
Skills
Languages
Common, Draconic, two more
Resistances & Immunities
Traits
Amphibious
The dragon can breathe air and water.
Innate Spellcasting
The dragons spellcasting ability is Charisma (save DC 17). It can innately cast the following spells, requiring no material components.
- 3/Day Each: Animal Messenger, Tongues, Modify Memory, Scrying
Legendary Resistance (3/Day)
When the dragon fails a saving throw, it can choose to succeed instead. When it does, it sheds some of its scales, which turn into dry leaves and blow away. If it has no more uses of this ability, its Armor Class is reduced to 17 until it finishes a long rest.
Woodland Stalker
When in a forested area, the dragon has advantage on Stealth checks. Additionally, when it speaks in such a place, it can project its voice such that it seems to come from all around, allowing it to remain hidden while speaking.
Actions
Bite
+12 to hit, reach 10 ft (3 m). Hit: 3d10+6 plus 1d8 poison damage.
Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 22 (3d10 + 6) piercing damage plus 4 (1d8) poison damage.
Claw
+12 to hit, reach 5 ft (1.5 m). Hit: 3d8+6 slashing damage.
Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 19 (3d8 + 6) slashing damage.
Multiattack
The dragon attacks once with its bite and twice with its claws. In place of its bite attack it can Spit Poison.
Poison Breath
The dragon exhales poisonous gas in a 60-foot cone. Each creature in that area makes a DC 19 Constitution saving throw taking 63 (18d6) poison damage on a failed save or half damage on a success. A creature with immunity to poison damage that fails the save takes no damage but its poison immunity is reduced to resistance for the next hour.
Spit Poison
The dragon targets a creature within 60 feet forcing it to make a DC 19 Dexterity saving throw. The creature takes 22 (4d10) poison damage on a failure or half damage on a success. A creature that fails the save is also poisoned for 1 minute. The creature repeats the saving throw at the end of each of its turns taking 11 (2d10) poison damage on a failure and ending the effect on a success.
Tail
+12 to hit, reach 15 ft (4.6 m). Hit: 2d8+6 bludgeoning damage.
Melee Weapon Attack: +12 to hit, reach 15 ft., one target. Hit: 15 (2d8 + 6) bludgeoning damage and the dragon pushes the target 10 feet away.
Reactions
Tail Attack
When a creature the dragon can see within 10 feet hits the dragon with a melee attack, the dragon makes a tail attack against it.
Legendary Actions
Honeyed Words
The dragon uses Honeyed Words.
Roar
Each creature of the dragons choice within 120 feet that can hear it makes a DC 17 Charisma saving throw. On a failure, it is frightened for 1 minute. A creature repeats the saving throw at the end of its turns, ending the effect on itself on a success. When it succeeds on a saving throw or the effect ends for it, it is immune to Roar for 24 hours.
The dragon can take 3 legendary actions
Only one legendary action can be used at a time and only at the end of another creatures turn. It regains spent legendary actions at the start of its turn.
Wing Attack
The dragon beats its wings. Each creature within 15 feet makes a DC 19 Dexterity saving throw. On a failure, it is pushed 10 feet away and knocked prone. The dragon can then fly up to half its fly speed.
About Adult Green Dragon
Adult Green Dragon is a huge dragon with a Challenge Rating of 18. It has a chaotic evil alignment.
In combat, this creature maintains an Armor Class of 18 and possesses 287 hit points (derived from 25d12+125).
Adult Green Dragon has communication capabilities including Common, Draconic, two more. This allows it to interact verbally with various creatures and characters.
GM Tips: Using Adult Green Dragon
2 tips available
GM Tips: Using Adult Green Dragon
When using Adult Green Dragon in your D&D 5e campaign, consider these tactical approaches:
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Flight Control Strategy: Target flying creatures with spells like 'Hold Person', 'Web', or 'Grease' to ground them. Without flight restriction, they can escape melee range easily. Consider area denial spells below their flight altitude to force them into disadvantageous positions.
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Aquatic Combat: This creature can swim at 40 ft. It has advantage in water environments. Consider fighting on land or using water-based spells against it.
Player Guide: Facing Adult Green Dragon
2 strategies available
Player Guide: Facing Adult Green Dragon
When your party encounters this creature, keep these strategies in mind:
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Counter Flight Advantage: This creature can fly! Use ranged attacks, reach weapons, or spells like 'Thunderwave' to push it away. Consider 'Gust of Wind' or 'Earthbind' to ground it. Melee characters need fly speed or flight magic to engage.
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Aquatic Combat Defense: This creature can swim at 40 ft! It has advantage in water. Fight on land if possible. Use 'Control Water' or drain water sources to limit its mobility.
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 18.
High-Level Solo Encounter:
This creature is too powerful for a single level-20 character. You need 2.0 character(s) at maximum level (20) to face this creature.
Experience Point Thresholds:
- Medium: 34,200 XP
- Hard: 51,300 XP
- Deadly: 68,400 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Adult Green Dragon?
- Adult Green Dragon has a Challenge Rating of 18, making it appropriate for parties of level 18.0.
- What type of creature is Adult Green Dragon?
- Adult Green Dragon is a Huge Dragon, which affects how certain spells and abilities interact with it.
- What languages does Adult Green Dragon speak?
- Adult Green Dragon can communicate in Common, Draconic, two more.
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