Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Saving Throws
Skills
Languages
Abyssal, telepathy 120.0 ft (36.6 m).
Resistances & Immunities
Traits
Chaotic Evil
The balor radiates a Chaotic and Evil aura.
Death Throes
When the balor dies, it explodes. Each creature within 30 feet makes a DC 19 Dexterity saving throw, taking 52 (15d6) fire damage on a failed save or half damage on a success.
Fire Aura
At the start of the balors turn, each creature within 10 feet takes 10 (3d6) fire damage. A creature that touches the balor or hits it with a melee attack takes 10 (3d6) fire damage.
Magic Resistance
The balor has advantage on saving throws against spells and magical effects.
Actions
Fire Whip
+14 to hit, reach 45 ft (13.7 m). Hit: 3d6+8 plus 4d6 fire damage.
Melee Weapon Attack: +14 to hit, reach 45 ft., one target. Hit: 18 (3d6 + 8) slashing damage plus 14 (4d6) fire damage and the target makes a DC 19 Strength saving throw. On a failure it is pulled up to 40 feet towards the balor.
Lightning Sword
+14 to hit, reach 10 ft (3 m). Hit: 3d8+8 plus 4d8 lightning damage.
Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 21 (3d8 + 8) slashing damage plus 18 (4d8) lightning damage.
Multiattack
The balor attacks with its lightning sword and its fire whip.
Teleport
The balor magically teleports to a space within 120 feet that it can see.
Whip Crack
A 90-foot cone of thunderous flame emanates from the balor. Each creature in the area makes a DC 19 Constitution saving throw taking 28 (8d6) fire damage and 28 (8d6) thunder damage and falling prone on a failed save or taking half damage on a successful one.
Reactions
Instinctive Teleport
After the balor takes damage, it uses Teleport.
About Balor
Balor is a huge fiend with a Challenge Rating of 19. It has a chaotic evil alignment.
In combat, this creature maintains an Armor Class of 19 and possesses 299 hit points (derived from 26d12+130).
Balor has communication capabilities including Abyssal, telepathy 120 ft.. This allows it to interact verbally with various creatures and characters.
GM Tips: Using Balor
4 tips available
GM Tips: Using Balor
When using Balor in your D&D 5e campaign, consider these tactical approaches:
-
Flight Control Strategy: Target flying creatures with spells like 'Hold Person', 'Web', or 'Grease' to ground them. Without flight restriction, they can escape melee range easily. Consider area denial spells below their flight altitude to force them into disadvantageous positions.
-
Fire Damage Mitigation: This creature deals fire damage. Advise players to have fire resistance ready or use water-based tactics. Consider environmental fire hazards that could backfire on the creature.
-
Lightning Damage Awareness: Lightning attacks often have long range and high speed. Advise players to use cover and avoid metal armor/weapons. Water surfaces amplify lightning damage - avoid fighting near water.
-
Telepathic Communication: This creature can communicate telepathically, making it excellent for coordination with allies. Silence spells won't stop its communication. Consider 'Mind Blank' or abilities that block telepathy.
Player Guide: Facing Balor
4 strategies available
Player Guide: Facing Balor
When your party encounters this creature, keep these strategies in mind:
-
Counter Flight Advantage: This creature can fly! Use ranged attacks, reach weapons, or spells like 'Thunderwave' to push it away. Consider 'Gust of Wind' or 'Earthbind' to ground it. Melee characters need fly speed or flight magic to engage.
-
Fire Damage Protection: This creature deals fire damage! Get fire resistance from spells like 'Resistance' or potions. Avoid fighting near flammable objects. Water spells can counter fire attacks.
-
Lightning Damage Protection: This creature deals lightning damage! Avoid metal armor and weapons. Use cover and avoid water surfaces. 'Iron Skin' or 'Protection from Energy' can help.
-
Telepathy Awareness: This creature communicates telepathically! It can coordinate with allies silently. Silence won't stop it. Use 'Mind Blank' or abilities that block telepathy. Be cautious of mental attacks.
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 19.
High-Level Solo Encounter:
This creature is too powerful for a single level-20 character. You need 2.0 character(s) at maximum level (20) to face this creature.
Experience Point Thresholds:
- Medium: 38,000 XP
- Hard: 57,000 XP
- Deadly: 76,000 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Balor?
- Balor has a Challenge Rating of 19, making it appropriate for parties of level 19.0.
- What type of creature is Balor?
- Balor is a Huge Fiend, which affects how certain spells and abilities interact with it.
- What languages does Balor speak?
- Balor can communicate in Abyssal, telepathy 120 ft..
Related D&D 5e Content
Related D&D 5e Content
Explore more about fiend creatures and D&D 5e mechanics:
Related Creatures
Adult Blue Dragon
Dragon · CR 19
Adult Gold Dragon
Dragon · CR 20
Adult Green Dragon
Dragon · CR 18
Demilich Mastermind
Undead · CR 18
Adult Red Dragon
Dragon · CR 20
Adult Sapphire Dragon
Dragon · CR 19