Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Saving Throws
Skills
Languages
understands the languages it knew in life but doesnt speak
Resistances & Immunities
Traits
Avoidance
If the demilich makes a saving throw against an effect that deals half damage on a success, it takes no damage on a success and half damage on a failure.
Legendary Resistance (5/Day)
If the demilich fails a saving throw, it can choose to succeed instead. When it does so, one of the five tiny warding gems set on its forehead or teeth shatters.
Undead Nature
A demilich doesnt require air, sustenance, or sleep.
Actions
A demilich mastermind begins combat with up to four empty soul gems
Devour Soul
The demilich targets one creature within 120 feet forcing it to make a DC 17 Wisdom saving throw. On a success or if all the large soul gems on the demilichs skull are occupied the creature takes 40 necrotic damage and the demilich regains the same number of hit points. If the target fails its saving throw and there is at least one unoccupied soul gem on the demilichs skull the demilich regains 40 hit points and the target dies instantly. Its soul is trapped in a soul gem on the demilichs skull visible as a tiny creature-shaped mote of light. While its soul is trapped a creature can't be restored to life by any means. A soul that remains in a soul gem for 30 days is destroyed forever. If the demilich is defeated and a soul gem crushed the creature is restored to life if its body is within 100 miles. A creature that succeeds on a saving throw against this effect is immune to it for 24 hours.
Legendary Actions
Cranial Transposition
The dust surrounding the demilich falls to the ground. The demilich and a nonmagical, unattended skull within 30 teleport, switching places. Until the demilich moves or attacks, it is indistinguishable from a nonmagical skull, and the dust composing the demilichs wraithlike body doesnt reform around it.
Dust Storm
The dust of the demilichs body swirls in a 30-foot radius around the demilich. Each creature in the area makes a DC 17 Constitution saving throw. On a failure, the creature takes 21 (6d6) necrotic damage and is blinded until the end of its next turn. The demilich then moves up to its speed.
Ringing Laugh
Each creature within 60 feet that can hear the demilich makes a DC 17 Wisdom saving throw. On a failure, a creature is frightened until the end of its next turn.
Telekinesis
The demilich targets a Huge or smaller creature or an object weighing up to 1,000 pounds within 60 feet. If the target is a creature, it must succeed on a DC 17 Strength saving throw. Otherwise, the demilich moves the target up to 30 feet in any direction, including up. If another creature or object stops the targets movement, both take 10 (3d6) bludgeoning damage. At the end of this movement, the target falls if it is still in the air, taking falling damage as normal.
The demilich can take 3 legendary actions
Only one legendary action can be used at a time and only at the end of another creatures turn. The demilich regains spent legendary actions at the start of its turn.
About Demilich Mastermind
Demilich Mastermind is a tiny undead with a Challenge Rating of 18. It has a chaotic evil alignment.
In combat, this creature maintains an Armor Class of 20 and possesses 319 hit points (derived from 58d4+174).
Demilich Mastermind has communication capabilities including understands the languages it knew in life but doesnt speak. This allows it to interact verbally with various creatures and characters.
GM Tips: Using Demilich Mastermind
1 tips available
GM Tips: Using Demilich Mastermind
When using Demilich Mastermind in your D&D 5e campaign, consider these tactical approaches:
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Flight Control Strategy: Target flying creatures with spells like 'Hold Person', 'Web', or 'Grease' to ground them. Without flight restriction, they can escape melee range easily. Consider area denial spells below their flight altitude to force them into disadvantageous positions.
Player Guide: Facing Demilich Mastermind
1 strategies available
Player Guide: Facing Demilich Mastermind
When your party encounters this creature, keep these strategies in mind:
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Counter Flight Advantage: This creature can fly! Use ranged attacks, reach weapons, or spells like 'Thunderwave' to push it away. Consider 'Gust of Wind' or 'Earthbind' to ground it. Melee characters need fly speed or flight magic to engage.
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 18.
High-Level Solo Encounter:
This creature is too powerful for a single level-20 character. You need 2.0 character(s) at maximum level (20) to face this creature.
Experience Point Thresholds:
- Medium: 34,200 XP
- Hard: 51,300 XP
- Deadly: 68,400 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Demilich Mastermind?
- Demilich Mastermind has a Challenge Rating of 18, making it appropriate for parties of level 18.0.
- What type of creature is Demilich Mastermind?
- Demilich Mastermind is a Tiny Undead, which affects how certain spells and abilities interact with it.
- What languages does Demilich Mastermind speak?
- Demilich Mastermind can communicate in understands the languages it knew in life but doesnt speak.
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