Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Saving Throws
Languages
all, telepathy 60.0 ft (18.3 m).
Resistances & Immunities
Traits
Memory Loss
A creature that sees or interacts with a faceless wanderer must make a DC 11 Wisdom saving throw 1 minute after the faceless wanderer leaves. On a failure, the details of the faceless wanderer and the events surrounding its appearance rapidly fade away from the creature’s mind, including the presence of the faceless wanderer.
Regeneration
The faceless wanderer regains 5 hp at the start of its turn. If a creature hasn’t failed the saving throw of the faceless wanderer’s Memory Drain within the last 1 minute, this trait doesn’t function until a creature fails it. If a faceless wanderer is reduced to 0 hp while it is still capable of regenerating, its body dissipates into vapor and reforms 1d10 days later somewhere in the Void. Otherwise, it is permanently destroyed.
Actions
Claws
+5 to hit, reach 5 ft (1.5 m). Hit: 1d6+3 plus 2d6 psychic damage.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage plus 7 (2d6) psychic damage.
Memory Drain
The faceless wanderer drains memories from an adult creature within 30 feet of it. The target must make a DC 13 Intelligence saving throw. On a failure, the target takes 14 (4d6) psychic damage and its Intelligence score is reduced by 1d4. The target dies if this reduces its Intelligence to 0. A humanoid slain in this way rises 1d4 hours later as a new faceless wanderer. Otherwise, the reduction lasts until the target finishes a short or long rest. On a success, the target takes half the damage and its Intelligence score isn't reduced.
Multiattack
The faceless wanderer makes two attacks, but it can use its Memory Drain only once.
About Faceless Wanderer
Faceless Wanderer is a medium aberration with a Challenge Rating of 4. It has a neutral evil alignment.
In combat, this creature maintains an Armor Class of 13 and possesses 58 hit points (derived from 9d8+18).
Faceless Wanderer has communication capabilities including all, telepathy 60 ft.. This allows it to interact verbally with various creatures and characters.
GM Tips: Using Faceless Wanderer
3 tips available
GM Tips: Using Faceless Wanderer
When using Faceless Wanderer in your D&D 5e campaign, consider these tactical approaches:
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Flight Control Strategy: Target flying creatures with spells like 'Hold Person', 'Web', or 'Grease' to ground them. Without flight restriction, they can escape melee range easily. Consider area denial spells below their flight altitude to force them into disadvantageous positions.
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Telepathic Communication: This creature can communicate telepathically, making it excellent for coordination with allies. Silence spells won't stop its communication. Consider 'Mind Blank' or abilities that block telepathy.
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Regeneration Counterplay: This creature regenerates HP each turn! Players must deal enough damage to overcome regeneration. Certain damage types (acid, fire) may suppress regeneration. Plan sustained damage output.
Player Guide: Facing Faceless Wanderer
3 strategies available
Player Guide: Facing Faceless Wanderer
When your party encounters this creature, keep these strategies in mind:
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Counter Flight Advantage: This creature can fly! Use ranged attacks, reach weapons, or spells like 'Thunderwave' to push it away. Consider 'Gust of Wind' or 'Earthbind' to ground it. Melee characters need fly speed or flight magic to engage.
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Telepathy Awareness: This creature communicates telepathically! It can coordinate with allies silently. Silence won't stop it. Use 'Mind Blank' or abilities that block telepathy. Be cautious of mental attacks.
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Counter Regeneration: This creature regenerates HP each turn! Deal enough damage to overcome regeneration. Use acid or fire damage if it suppresses regeneration. Plan sustained damage output.
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 4.
Solo Encounter:
A single character of level 6 (up to level 20) can face this creature in a medium to hard encounter.
Experience Point Thresholds:
- Medium: 2,000 XP
- Hard: 3,000 XP
- Deadly: 4,000 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Faceless Wanderer?
- Faceless Wanderer has a Challenge Rating of 4, making it appropriate for parties of level 4.0.
- What type of creature is Faceless Wanderer?
- Faceless Wanderer is a Medium Aberration, which affects how certain spells and abilities interact with it.
- What languages does Faceless Wanderer speak?
- Faceless Wanderer can communicate in all, telepathy 60 ft..
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