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Fabricator

Large · Construct · CR 10 · Neutral

Armor Class
13 (natural armor)
Hit Points and Hit Dice
147 (14d10+70)
Challenge Rating CR
10

Ability Scores

Core attributes and their modifiers.

STR
18
+4
DEX
7
-2
CON
20
+5
INT
15
+2
WIS
15
+2
CHA
5
-3

Overview

Category Monsters
Size Large
Type Construct
Alignment Neutral
XP 5900
Initiative Bonus -2

Movement

Walk 30 ft (9.1 m)
Swim 15 ft (4.6 m)
Climb 15 ft (4.6 m)
Crawl 15 ft (4.6 m)

Senses

Blindsight 60 ft (18.3 m)
Passive Perception 16

Skills

Perception +6

Languages

understands Common, Deep Speech, and Draconic but can't speak

Resistances & Immunities

Damage Immunities
force, poison, psychic
Damage Resistances
bludgeoning, piercing, and slashing from nonmagical attacks
Condition Immunities
blinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified, poisoned, prone

Traits

Assemble

With at least 10 minutes of work, a fabricator can refine raw materials and create entirely new objects by combining material it has absorbed. For example, it can create a rope from absorbed hemp, clothing from absorbed flax or wool, and a longsword from absorbed metal. A fabricator can create intricate objects like thieves’ tools and objects with moving parts with at least 1 hour of work and twice the requisite raw materials, but it can’t create magic items. The quality of objects it creates is commensurate with the quality of the raw materials.

Dismantling Form

A creature that touches the fabricator or hits it with a melee attack while within 5 feet of it takes 3 (1d6) force damage. Any nonmagical weapon made of metal or once-living material (such as bone or wood) that hits the fabricator is slowly dismantled by the minute constructs that make up the fabricator. After dealing damage, the weapon takes a permanent and cumulative -1 penalty to damage rolls. If its penalty drops to -5, the weapon is destroyed. Nonmagical ammunition made of metal or once-living material that hits the fabricator is destroyed after dealing damage. At the start of each of its turns, the fabricator can choose whether this trait is active.

Actions

Disassembling Slam

+8 to hit, reach 5 ft (1.5 m). Hit: 2d10+4 plus 3d6 force damage.

Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 4) bludgeoning damage plus 10 (3d6) force damage. A creature reduced to 0 hp by this attack immediately dies and its body and nonmagical equipment is disassembled and absorbed into the fabricator. The creature can be restored to life only by means of a true resurrection or a wish spell. The fabricator can choose to not disassemble a creature or its equipment after reducing it to 0 hp.

Multiattack

The fabricator makes two disassembling slam attacks.

About Fabricator

Fabricator is a large construct with a Challenge Rating of 10. It has a neutral alignment.

In combat, this creature maintains an Armor Class of 13 and possesses 147 hit points (derived from 14d10+70).

Fabricator has communication capabilities including understands Common, Deep Speech, and Draconic but can't speak. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Fabricator

2 tips available

When using Fabricator in your D&D 5e campaign, consider these tactical approaches:

  • Climbing Advantage: This creature can climb at 15 ft. It can use walls and ceilings for tactical positioning. Consider using 'Spider Climb' negation or fighting in open areas without vertical surfaces.
  • Aquatic Combat: This creature can swim at 15 ft. It has advantage in water environments. Consider fighting on land or using water-based spells against it.

Player Guide: Facing Fabricator

2 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Climbing Defense: This creature can climb at 15 ft! It can use walls and ceilings for surprise attacks. Fight in open areas without vertical surfaces. 'Spider Climb' negation spells can help.
  • Aquatic Combat Defense: This creature can swim at 15 ft! It has advantage in water. Fight on land if possible. Use 'Control Water' or drain water sources to limit its mobility.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 10.

Solo Encounter:

A single character of level 13 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 11,000 XP
  • Hard: 16,500 XP
  • Deadly: 22,000 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Fabricator?
Fabricator has a Challenge Rating of 10, making it appropriate for parties of level 10.0.
What type of creature is Fabricator?
Fabricator is a Large Construct, which affects how certain spells and abilities interact with it.
What languages does Fabricator speak?
Fabricator can communicate in understands Common, Deep Speech, and Draconic but can't speak.

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