Creature Reference Back to Creatures

Derendian Moth Abomination

Huge · Monstrosity · CR 12 · Neutral Evil

Armor Class
14 (natural armor)
Hit Points and Hit Dice
210 (20d12+80)
Challenge Rating CR
12

Ability Scores

Core attributes and their modifiers.

STR
14
+2
DEX
20
+5
CON
18
+4
INT
16
+3
WIS
14
+2
CHA
10
+0

Overview

Category Monsters
Size Huge
Type Monstrosity
Alignment Neutral Evil
XP 8400
Initiative Bonus +5

Movement

Walk 30 ft (9.1 m)
Fly 40 ft (12.2 m)
Swim 15 ft (4.6 m)
Climb 15 ft (4.6 m)
Crawl 15 ft (4.6 m)

Senses

Darkvision 120 ft (36.6 m)
Passive Perception 16

Saving Throws

Dexterity +9

Skills

Stealth +9

Resistances & Immunities

Damage Immunities
cold, necrotic
Condition Immunities
frightened

Traits

Antennae

The Derendian moth abomination has advantage on Wisdom (Perception) checks that rely on smell.

Assimilation

The Derendian moth abomination has six tentacles. Whenever it takes 30 or more damage in a single turn, one of its tentacles is shorn from its body. Whenever a non-undead creature drops to 0 hit points within 200 feet of the Derendian moth abomination, it can use its reaction to sprout one additional tentacle, up to a maximum of ten. Additional tentacles atrophy after one day.

Legendary Resistance (3/Day)

If the Derendian moth abomination fails a saving throw, it can choose to succeed instead.

Magic Weapons

The Derendian moth abomination’s weapon attacks are magical.

Unbound

The Derendian moth abomination’s movement is unaffected by difficult terrain, and spells and other magical effects can neither reduce the moth’s speed nor cause it to be paralyzed or restrained.

Actions

Beak

+9 to hit, reach 5 ft (1.5 m). Hit: 3d10 piercing damage.

Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 17 (3d10) piercing damage.

Lay Eggs (Costs 2 Actions)

The Derendian moth abomination ejects a sticky mass of eggs within 5 feet of itself. At the beginning of the abomination's next turn, the eggs hatch as a swarm of insects that attacks the abomination's enemies.

Multiattack

The Derendian moth abomination makes a number of tentacle attacks equal to the number of tentacles it currently possesses, and one beak attack.

Tentacle

+9 to hit, reach 20 ft (6.1 m). Hit: 1d8+1 bludgeoning damage.

Melee Weapon Attack: +9 to hit, reach 20 ft., one target. Hit: 5 (1d8 + 1) bludgeoning damage.

Wings of the Primal Tender

1/day

The Derendian moth abomination teleports to an unoccupied location within 100 feet, leaving a shimmering outline of its wings in its former location. The shimmering wings flap violently before exploding in a rainbowcolored dust cloud covering a 60-foot radius. Any creature caught in the dust cloud must make a successful DC 16 Wisdom saving throw or be reduced to 0 hit points. Creatures reduced to 0 hit points from this effect regenerate 10 hit points at the beginning of their next three turns.

Legendary Actions

Detect

Cost 1

The abomination makes a Perception check.

Lay Eggs

Cost 2

The Derendian moth abomination ejects a sticky mass of eggs within 5 feet of itself. At the beginning of the abomination's next turn, the eggs hatch as a swarm of insects that attacks the abomination's enemies.

Pursue

Cost 1

The abomination moves its flying speed.

About Derendian Moth Abomination

Derendian Moth Abomination is a huge monstrosity with a Challenge Rating of 12. It has a neutral evil alignment.

In combat, this creature maintains an Armor Class of 14 and possesses 210 hit points (derived from 20d12+80).

GM Tips: Using Derendian Moth Abomination

1 tips available

When using Derendian Moth Abomination in your D&D 5e campaign, consider these tactical approaches:

  • Flight Control Strategy: Target flying creatures with spells like 'Hold Person', 'Web', or 'Grease' to ground them. Without flight restriction, they can escape melee range easily. Consider area denial spells below their flight altitude to force them into disadvantageous positions.

Player Guide: Facing Derendian Moth Abomination

1 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Counter Flight Advantage: This creature can fly! Use ranged attacks, reach weapons, or spells like 'Thunderwave' to push it away. Consider 'Gust of Wind' or 'Earthbind' to ground it. Melee characters need fly speed or flight magic to engage.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 12.

Solo Encounter:

A single character of level 16 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 15,600 XP
  • Hard: 23,400 XP
  • Deadly: 31,200 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Derendian Moth Abomination?
Derendian Moth Abomination has a Challenge Rating of 12, making it appropriate for parties of level 12.0.
What type of creature is Derendian Moth Abomination?
Derendian Moth Abomination is a Huge Monstrosity, which affects how certain spells and abilities interact with it.

Related D&D 5e Content

Related Creatures