Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Saving Throws
Skills
Resistances & Immunities
Traits
Antennae
The Derendian moth abomination has advantage on Wisdom (Perception) checks that rely on smell.
Assimilation
The Derendian moth abomination has six tentacles. Whenever it takes 30 or more damage in a single turn, one of its tentacles is shorn from its body. Whenever a non-undead creature drops to 0 hit points within 200 feet of the Derendian moth abomination, it can use its reaction to sprout one additional tentacle, up to a maximum of ten. Additional tentacles atrophy after one day.
Legendary Resistance (3/Day)
If the Derendian moth abomination fails a saving throw, it can choose to succeed instead.
Magic Weapons
The Derendian moth abomination’s weapon attacks are magical.
Unbound
The Derendian moth abomination’s movement is unaffected by difficult terrain, and spells and other magical effects can neither reduce the moth’s speed nor cause it to be paralyzed or restrained.
Actions
Beak
+9 to hit, reach 5 ft (1.5 m). Hit: 3d10 piercing damage.
Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 17 (3d10) piercing damage.
Lay Eggs (Costs 2 Actions)
The Derendian moth abomination ejects a sticky mass of eggs within 5 feet of itself. At the beginning of the abomination's next turn, the eggs hatch as a swarm of insects that attacks the abomination's enemies.
Multiattack
The Derendian moth abomination makes a number of tentacle attacks equal to the number of tentacles it currently possesses, and one beak attack.
Tentacle
+9 to hit, reach 20 ft (6.1 m). Hit: 1d8+1 bludgeoning damage.
Melee Weapon Attack: +9 to hit, reach 20 ft., one target. Hit: 5 (1d8 + 1) bludgeoning damage.
Wings of the Primal Tender
The Derendian moth abomination teleports to an unoccupied location within 100 feet, leaving a shimmering outline of its wings in its former location. The shimmering wings flap violently before exploding in a rainbowcolored dust cloud covering a 60-foot radius. Any creature caught in the dust cloud must make a successful DC 16 Wisdom saving throw or be reduced to 0 hit points. Creatures reduced to 0 hit points from this effect regenerate 10 hit points at the beginning of their next three turns.
Legendary Actions
Detect
The abomination makes a Perception check.
Lay Eggs
The Derendian moth abomination ejects a sticky mass of eggs within 5 feet of itself. At the beginning of the abomination's next turn, the eggs hatch as a swarm of insects that attacks the abomination's enemies.
Pursue
The abomination moves its flying speed.
About Derendian Moth Abomination
Derendian Moth Abomination is a huge monstrosity with a Challenge Rating of 12. It has a neutral evil alignment.
In combat, this creature maintains an Armor Class of 14 and possesses 210 hit points (derived from 20d12+80).
GM Tips: Using Derendian Moth Abomination
1 tips available
GM Tips: Using Derendian Moth Abomination
When using Derendian Moth Abomination in your D&D 5e campaign, consider these tactical approaches:
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Flight Control Strategy: Target flying creatures with spells like 'Hold Person', 'Web', or 'Grease' to ground them. Without flight restriction, they can escape melee range easily. Consider area denial spells below their flight altitude to force them into disadvantageous positions.
Player Guide: Facing Derendian Moth Abomination
1 strategies available
Player Guide: Facing Derendian Moth Abomination
When your party encounters this creature, keep these strategies in mind:
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Counter Flight Advantage: This creature can fly! Use ranged attacks, reach weapons, or spells like 'Thunderwave' to push it away. Consider 'Gust of Wind' or 'Earthbind' to ground it. Melee characters need fly speed or flight magic to engage.
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 12.
Solo Encounter:
A single character of level 16 (up to level 20) can face this creature in a medium to hard encounter.
Experience Point Thresholds:
- Medium: 15,600 XP
- Hard: 23,400 XP
- Deadly: 31,200 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Derendian Moth Abomination?
- Derendian Moth Abomination has a Challenge Rating of 12, making it appropriate for parties of level 12.0.
- What type of creature is Derendian Moth Abomination?
- Derendian Moth Abomination is a Huge Monstrosity, which affects how certain spells and abilities interact with it.
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