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Conjoined Queen

Large · Monstrosity · CR 10 · Chaotic Neutral

Armor Class
18 (natural armor)
Hit Points and Hit Dice
168 (16d10+80)
Challenge Rating CR
10

Ability Scores

Core attributes and their modifiers.

STR
18
+4
DEX
16
+3
CON
21
+5
INT
13
+1
WIS
14
+2
CHA
18
+4

Overview

Category Monsters
Size Large
Type Monstrosity
Alignment Chaotic Neutral
XP 5900
Initiative Bonus +3

Movement

Walk 40 ft (12.2 m)
Swim 20 ft (6.1 m)
Climb 30 ft (9.1 m)
Burrow 20 ft (6.1 m)
Crawl 20 ft (6.1 m)

Senses

Darkvision 60 ft (18.3 m)
Tremorsense 60 ft (18.3 m)
Passive Perception 16

Saving Throws

Dexterity +7 Wisdom +6

Skills

Perception +6

Languages

Common

Resistances & Immunities

Damage Immunities
poison
Condition Immunities
charmed, frightened, poisoned

Traits

Magic Resistance

The conjoined queen has advantage on saving throws against spells and other magical effects.

Pheromones

A creature that starts its turn within 30 feet of the conjoined queen must succeed on a DC 14 Constitution saving throw or be charmed for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. While charmed, the creature drops anything it is holding and is stunned. If a creature’s saving throw is successful or the effect ends for it, the creature is immune to the conjoined queen’s Pheromones for the next 24 hours.

Spellcasting

The conjoined queen is a 9th-level spellcaster. Her spellcasting ability is Charisma (spell save DC 16, +8 to hit with spell attacks). The queen has the following sorcerer spells prepared:

  • Cantrips (At Will): acid splash, mage hand, prestidigitation, ray of frost
  • 1st Level (4 slots): burning hands, magic missile, shield, thunderwave
  • 2nd Level (3 slots): detect thoughts, misty step, web
  • 3rd Level (3 slots): clairvoyance, counterspell, haste
  • 4th Level (3 slots): banishment, confusion
  • 5th Level (1 slot): insect plague

Tunneler

The queen can burrow through solid rock at half her burrowing speed and leaves a 5-foot-diameter tunnel in her wake.

Actions

Multiattack

The conjoined queen makes two slam attacks and one sting attack.

Queen's Wrathful Clattering

1/day

The conjoined queen clacks her long chitinous legs together, inciting rage in her allies. Each ally within 60 feet of the queen who can hear her has advantage on its next attack roll, and its speed is increased by 10 until the end of its next turn.

Slam

+8 to hit, reach 5 ft (1.5 m). Hit: 2d8+4 bludgeoning damage.

Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.

Sting

+8 to hit, reach 10 ft (3 m). Hit: 1d10+4 plus 4d6 poison damage.

Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 9 (1d10 + 4) piercing damage plus 14 (4d6) poison damage.

About Conjoined Queen

Conjoined Queen is a large monstrosity with a Challenge Rating of 10. It has a chaotic neutral alignment.

In combat, this creature maintains an Armor Class of 18 and possesses 168 hit points (derived from 16d10+80).

Conjoined Queen has communication capabilities including Common. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Conjoined Queen

2 tips available

When using Conjoined Queen in your D&D 5e campaign, consider these tactical approaches:

  • Burrowing Tactics: This creature can burrow at 20 ft. It can ambush from underground or escape combat by digging. Use 'Earthbind' or create difficult terrain to limit burrowing. Consider fighting in areas without soft ground.
  • Climbing Advantage: This creature can climb at 30 ft. It can use walls and ceilings for tactical positioning. Consider using 'Spider Climb' negation or fighting in open areas without vertical surfaces.

Player Guide: Facing Conjoined Queen

2 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Burrowing Defense: This creature can burrow at 20 ft! It can ambush from underground. Use 'Earthbind', create difficult terrain, or fight on hard surfaces. 'Stone Shape' can seal burrows.
  • Climbing Defense: This creature can climb at 30 ft! It can use walls and ceilings for surprise attacks. Fight in open areas without vertical surfaces. 'Spider Climb' negation spells can help.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 10.

Solo Encounter:

A single character of level 13 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 11,000 XP
  • Hard: 16,500 XP
  • Deadly: 22,000 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Conjoined Queen?
Conjoined Queen has a Challenge Rating of 10, making it appropriate for parties of level 10.0.
What type of creature is Conjoined Queen?
Conjoined Queen is a Large Monstrosity, which affects how certain spells and abilities interact with it.
What languages does Conjoined Queen speak?
Conjoined Queen can communicate in Common.

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