Creature Reference Back to Creatures

Avulzor

Large · Aberration · CR 8 · Lawful Evil

Armor Class
17 (bone kilt)
Hit Points and Hit Dice
135 (18d10+36)
Challenge Rating CR
8

Ability Scores

Core attributes and their modifiers.

STR
19
+4
DEX
17
+3
CON
14
+2
INT
18
+4
WIS
16
+3
CHA
15
+2

Overview

Category Monsters
Size Large
Type Aberration
Alignment Lawful Evil
XP 3900
Initiative Bonus +3

Movement

Walk 30 ft (9.1 m)
Swim 15 ft (4.6 m)
Climb 15 ft (4.6 m)
Crawl 15 ft (4.6 m)

Senses

Darkvision 90 ft (27.4 m)
Passive Perception 16

Saving Throws

Charisma +5

Skills

Arcana +7 Insight +6 Intimidation +8 Medicine +6 Perception +6

Languages

Common, Deep Speech, Void Speech

Resistances & Immunities

Damage Immunities
necrotic
Damage Resistances
bludgeoning, piercing, and slashing from nonmagical attacks
Condition Immunities
paralyzed, stunned

Traits

Bone Kilt

The avulzor wears a kilt made out of the bones of the many humanoids it has slain. The kilt increases the avulzor’s Armor Class by 3. If lost, the avulzor can create a new bone kilt with ample bones and 1 hour of work. The avulzor can use its Animate Bones as a bonus action if it targets the bone kilt. Doing so creates 1 skeleton of CR 2 or lower, but the avulzor subsequently reduces its Armor Class by 3.

Bone Shaping

The avulzor can shape bones with its touch, altering the appearance, function, size, and density of bone to match its needs. It can’t use this trait to alter the bones of a living creature, but it can otherwise alter any bone it touches that isn’t being worn or carried. In addition, as a bonus action, the avulzor can touch any skeleton it created with its Animate Bones action and grant the target one of the following benefits until the end of the target’s next turn:
* Armor Class increases by 2
* Reach increases by 5 feet
* Melee weapon attacks deal an extra 1d4 damage of the weapon’s type.
* Speed increases by 10 feet.

Turning Defiance

Friendly undead within 30 feet of the avulzor have advantage on saving throws against effects that turn undead.

Actions

Animate Bones

Recharge 5–6

The avulzor creates a skeleton out of a pile of bones or a the corpse of a Large or smaller creature within 10 feet of it. The skeleton is under the control of the avulzor, obeying the avulzor's mental commands, and uses the statistics of a CR 1 or lower skeleton of your choice. The avulzor can control up to three skeletons at one time. If the avulzor creates a skeleton while it already has three under its control, the oldest skeleton crumbles to dust.

Claw

+7 to hit, reach 5 ft (1.5 m). Hit: 1d8+4 slashing damage.

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage.

Multiattack

The avulzor makes two claw attacks and two synchronized bite attacks.

Synchronized Bite

+7 to hit, reach 10 ft (3 m). Hit: 4d4+4 piercing damage.

Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 14 (4d4 + 4) piercing damage.

About Avulzor

Avulzor is a large aberration with a Challenge Rating of 8. It has a lawful evil alignment.

In combat, this creature maintains an Armor Class of 17 and possesses 135 hit points (derived from 18d10+36).

Avulzor has communication capabilities including Common, Deep Speech, Void Speech. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Avulzor

2 tips available

When using Avulzor in your D&D 5e campaign, consider these tactical approaches:

  • Significant Threat: Challenging for parties of levels 5-10
  • Epic Potential: Consider legendary actions for memorable battles

Player Guide: Facing Avulzor

2 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Significant Threat: Prepare spells and resources
  • Team Coordination: Coordinate attacks and defenses

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 8.

Solo Encounter:

A single character of level 11 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 7,200 XP
  • Hard: 10,800 XP
  • Deadly: 14,400 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Avulzor?
Avulzor has a Challenge Rating of 8, making it appropriate for parties of level 8.0.
What type of creature is Avulzor?
Avulzor is a Large Aberration, which affects how certain spells and abilities interact with it.
What languages does Avulzor speak?
Avulzor can communicate in Common, Deep Speech, Void Speech.

Related D&D 5e Content

Related Creatures