Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Resistances & Immunities
Traits
Amorphous
The ooze can move through a space as narrow as 1 inch wide without squeezing.
Arboreal Movement
The ooze can move through trees as if they were difficult terrain. Creatures preserved inside of it are expelled into unoccupied spaces within 5 feet of the tree when the amber ooze moves in this way. The amber ooze can end its turn inside a tree, but it is expelled into an unoccupied space within 5 feet of the tree if the tree is destroyed.
Spider Climb
The ooze can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Actions
Engulf
The ooze moves up to its speed. While doing so, it can enter Large or smaller creatures' spaces. Whenever the ooze enters a creature's space, the creature must make a DC 13 Dexterity saving throw.
On a successful save, the creature can choose to be pushed 5 feet back or to the side of the ooze. A creature that chooses not to be pushed suffers the consequences of a failed saving throw.
On a failed save, the ooze enters the creature's space and the creature is engulfed. The engulfed creature can't breathe, is restrained, and, after 1d4 rounds, the creature is petrified. A creature petrified by the ooze remains petrified until 24 hours after it exits the ooze. When the ooze moves, the engulfed creature moves with it.
An engulfed creature can try to escape by taking an action to make a DC 13 Strength (Athletics) check. On a success, the creature escapes and enters a space of its choice within 5 feet of the ooze.
Multiattack
The amber ooze uses its Engulf. It then makes two pseudopod attacks.
Pseudopod
+5 to hit, reach 5 ft (1.5 m). Hit: 2d6+3 acid damage.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage. If the target is a plant or plant creature, it also takes 3 (1d6) acid damage.
About Amber Ooze
Amber Ooze is a large ooze with a Challenge Rating of 4. It has a unaligned alignment.
In combat, this creature maintains an Armor Class of 7 and possesses 76 hit points (derived from 9d10+27).
GM Tips: Using Amber Ooze
1 tips available
GM Tips: Using Amber Ooze
When using Amber Ooze in your D&D 5e campaign, consider these tactical approaches:
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Amorphous Movement: This creature can squeeze through spaces as small as 1 inch! Traditional barriers are ineffective. Use 'Wall of Force', 'Forcecage', or magical barriers to contain it.
Player Guide: Facing Amber Ooze
1 strategies available
Player Guide: Facing Amber Ooze
When your party encounters this creature, keep these strategies in mind:
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Contain Amorphous Creature: This creature can squeeze through tiny spaces! Traditional barriers won't work. Use 'Wall of Force', 'Forcecage', or magical barriers. 'Create Bonfire' can block movement.
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 4.
Solo Encounter:
A single character of level 6 (up to level 20) can face this creature in a medium to hard encounter.
Experience Point Thresholds:
- Medium: 2,000 XP
- Hard: 3,000 XP
- Deadly: 4,000 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Amber Ooze?
- Amber Ooze has a Challenge Rating of 4, making it appropriate for parties of level 4.0.
- What type of creature is Amber Ooze?
- Amber Ooze is a Large Ooze, which affects how certain spells and abilities interact with it.
Related D&D 5e Content
Related D&D 5e Content
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