Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Skills
Languages
Abyssal, Infernal, telepathy 60.0 ft (18.3 m).
Resistances & Immunities
Traits
Glide
The volguloth has draping skin that it can expand while falling to slow its rate of descent to 60 feet per round, landing on its feet and taking no falling damage. It can move up to 5 feet horizontally for every 1 foot it falls. The volguloth can’t gain height with its expanded skin alone. If subjected to a strong wind or lift of any kind, it can use the updraft to glide farther.
Magic Resistance
The volguloth has advantage on saving throws against spells and other magical effects.
Poisoned Weapons
The volguloth’s weapons are coated with a magical poison. When the volguloth hits with any weapon, the weapon deals an extra 2d6 poison damage (included in the attack).
Actions
Claw
+5 to hit, reach 5 ft (1.5 m). Hit: 2d4+3 plus 2d6 poison damage.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) slashing damage plus 7 (2d6) poison damage.
Enshroud
The volguloth enshrouds a Medium or smaller target grappled by it. The enshrouded target is blinded, restrained, and unable to breathe or speak until the grapple ends. If the volguloth moves, the enshrouded target moves with it. The volguloth can have only one creature enshrouded at a time, and it can't use its Glide trait while enshrouding a creature.
Multiattack
The volguloth makes two Claw attacks. If both Claw attacks hit a Medium or smaller target, the target is grappled (escape DC 13), and the volguloth uses its Enshroud on the target.
Bonus Actions
Strangle
A creature enshrouded by the volguloth must succeed on a DC 13 Strength saving throw or take 10 (3d6) bludgeoning damage and begin suffocating, as the air is squeezed from its lungs.
About Volguloth
Volguloth is a medium fiend with a Challenge Rating of 4. It has a neutral evil alignment.
In combat, this creature maintains an Armor Class of 14 and possesses 78 hit points (derived from 12d8 + 24).
Volguloth has communication capabilities including Abyssal, Infernal, telepathy 60 ft.. This allows it to interact verbally with various creatures and characters.
GM Tips: Using Volguloth
1 tips available
GM Tips: Using Volguloth
When using Volguloth in your D&D 5e campaign, consider these tactical approaches:
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Telepathic Communication: This creature can communicate telepathically, making it excellent for coordination with allies. Silence spells won't stop its communication. Consider 'Mind Blank' or abilities that block telepathy.
Player Guide: Facing Volguloth
1 strategies available
Player Guide: Facing Volguloth
When your party encounters this creature, keep these strategies in mind:
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Telepathy Awareness: This creature communicates telepathically! It can coordinate with allies silently. Silence won't stop it. Use 'Mind Blank' or abilities that block telepathy. Be cautious of mental attacks.
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 4.
Solo Encounter:
A single character of level 6 (up to level 20) can face this creature in a medium to hard encounter.
Experience Point Thresholds:
- Medium: 2,000 XP
- Hard: 3,000 XP
- Deadly: 4,000 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Volguloth?
- Volguloth has a Challenge Rating of 4, making it appropriate for parties of level 4.0.
- What type of creature is Volguloth?
- Volguloth is a Medium Fiend, which affects how certain spells and abilities interact with it.
- What languages does Volguloth speak?
- Volguloth can communicate in Abyssal, Infernal, telepathy 60 ft..
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