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Valkyrie

Medium · Celestial · CR 11 · Neutral

Armor Class
18 (chain mail, shield)
Hit Points and Hit Dice
150 (20d8 + 60)
Challenge Rating CR
11

Ability Scores

Core attributes and their modifiers.

STR
18
+4
DEX
18
+4
CON
16
+3
INT
12
+1
WIS
19
+4
CHA
18
+4

Overview

Category Monsters
Size Medium
Type Celestial
Alignment Neutral
XP 7200
Initiative Bonus +4

Movement

Walk 60 ft (18.3 m)
Fly 30 ft (9.1 m)
Swim 30 ft (9.1 m)
Climb 30 ft (9.1 m)
Crawl 30 ft (9.1 m)

Senses

Truesight 60 ft (18.3 m)
Passive Perception 18

Saving Throws

Constitution +11 Intelligence +5 Wisdom +8 Charisma +12

Skills

Perception +8

Languages

all, telepathy 60.0 ft (18.3 m).

Resistances & Immunities

Damage Immunities
poison; bludgeoning, piercing, and slashing from nonmagical attacks
Damage Resistances
acid, cold, fire, lightning, thunder
Condition Immunities
frightened, poisoned

Traits

Aura of Valor

Friendly creatures wielding weapons within 30 feet of the valkyrie have advantage on weapon attack rolls and ability checks. At the start of each of its turns, the valkyrie can choose to exclude any number of friendly creatures from this aura (no action required).

Immortal Nature

The valkyrie doesn’t require food, drink, or sleep.

Magic Resistance

The valkyrie has advantage on saving throws against spells and other magical effects.

Radiant Weapons

The valkyrie’s weapon attacks are magical. When it hits with any weapon, the weapon deals an extra 16 (3d10) radiant damage (included in the attack).

Actions

Gaze of Doom

The valkyrie's gaze foretells a doomed fate for one creature the valkyrie can see within 60 feet of it. The target must succeed on a DC 16 Wisdom saving throw or be frightened for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Healing Touch

4/day

The valkyrie touches another creature. The target magically regains 21 (6d6) hp and is freed from any curse, disease, poison, blindness, or deafness.

Longsword

+8 to hit, reach 5 ft (1.5 m). Hit: 1d8+4 plus 3d10 radiant damage.

Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage, or 9 (1d10 + 4) slashing damage if used with two hands, plus 16 (3d10) radiant damage.

Multiattack

The valkyrie can use its Gaze of Doom. It then makes two Longsword attacks and one Spear attack, or it makes three Radiant Bolt attacks.

Radiant Bolt

+8 to hit, range 120 ft (36.6 m). Hit: 4d10+4 radiant damage.

Ranged Spell Attack: +8 to hit, range 120 ft., one target. Hit: 26 (4d10 + 4) radiant damage.

Spear

+8 to hit, reach 5 ft (1.5 m). Hit: 1d6+4 plus 3d10 radiant damage.

Melee or Ranged Weapon Attack: +8 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 7 (1d6 + 4) piercing damage, or 8 (1d8 + 4) piercing damage if used with two hands to make a melee attack, plus 16 (3d10) radiant damage.

Reactions

Ascension

When a friendly creature the valkyrie can see and within its Aura of Valor is reduced to 0 hp while engaged in melee combat, the valkyrie can reincarnate the creature as a gladiator. If the gladiator reduces at least three creatures to 0 hp within 1 minute of its reincarnation, it transforms into an einherjar. The valkyrie can provide ascension to up to two creatures each hour with this reaction.

About Valkyrie

Valkyrie is a medium celestial with a Challenge Rating of 11. It has a neutral alignment.

In combat, this creature maintains an Armor Class of 18 and possesses 150 hit points (derived from 20d8 + 60).

Valkyrie has communication capabilities including all, telepathy 60 ft.. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Valkyrie

2 tips available

When using Valkyrie in your D&D 5e campaign, consider these tactical approaches:

  • Flight Control Strategy: Target flying creatures with spells like 'Hold Person', 'Web', or 'Grease' to ground them. Without flight restriction, they can escape melee range easily. Consider area denial spells below their flight altitude to force them into disadvantageous positions.
  • Telepathic Communication: This creature can communicate telepathically, making it excellent for coordination with allies. Silence spells won't stop its communication. Consider 'Mind Blank' or abilities that block telepathy.

Player Guide: Facing Valkyrie

2 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Counter Flight Advantage: This creature can fly! Use ranged attacks, reach weapons, or spells like 'Thunderwave' to push it away. Consider 'Gust of Wind' or 'Earthbind' to ground it. Melee characters need fly speed or flight magic to engage.
  • Telepathy Awareness: This creature communicates telepathically! It can coordinate with allies silently. Silence won't stop it. Use 'Mind Blank' or abilities that block telepathy. Be cautious of mental attacks.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 11.

Solo Encounter:

A single character of level 15 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 13,200 XP
  • Hard: 19,800 XP
  • Deadly: 26,400 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Valkyrie?
Valkyrie has a Challenge Rating of 11, making it appropriate for parties of level 11.0.
What type of creature is Valkyrie?
Valkyrie is a Medium Celestial, which affects how certain spells and abilities interact with it.
What languages does Valkyrie speak?
Valkyrie can communicate in all, telepathy 60 ft..

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