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Star Spawn of Cthulhu

Large · Fiend · CR 15 · Chaotic Evil

Armor Class
17 (natural armor)
Hit Points and Hit Dice
212 (17d10 + 119)
Challenge Rating CR
15

Ability Scores

Core attributes and their modifiers.

STR
25
+7
DEX
15
+2
CON
24
+7
INT
30
+10
WIS
18
+4
CHA
23
+6

Overview

Category Monsters
Size Large
Type Fiend
Alignment Chaotic Evil
XP 13000
Initiative Bonus +2

Movement

Walk 50 ft (15.2 m)
Fly 30 ft (9.1 m)
Swim 25 ft (7.6 m)
Climb 25 ft (7.6 m)
Crawl 25 ft (7.6 m)

Senses

Darkvision 300 ft (91.4 m)
Passive Perception 24

Saving Throws

Strength +12 Constitution +12 Wisdom +9

Skills

Arcana +15 Perception +14

Languages

Abyssal, Common, Void Speech

Resistances & Immunities

Damage Immunities
cold, fire, lightning, poison, psychic
Damage Resistances
bludgeoning, piercing, slashing
Condition Immunities
exhaustion, frightened, paralyzed, petrified, poisoned

Traits

Psychic Absorption

Whenever the star spawn is subjected to psychic damage, it takes no damage and instead regains a number of hp equal to the psychic damage dealt.

Void Traveler

The star spawn of Cthulhu doesn’t require air, food, drink, sleep, or ambient pressure.

Actions

Crushing Claws

+12 to hit, reach 10 ft (3 m). Hit: 2d12+7 plus 3d8 necrotic damage.

Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 20 (2d12 + 7) bludgeoning damage plus 13 (3d8) necrotic damage.

Dimensional Stomp

+12 to hit, reach 5 ft (1.5 m). Hit: 2d20+7 plus 3d8 necrotic damage.

Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 18 (2d20 + 7) bludgeoning damage plus 13 (3d8) necrotic damage, and the target must succeed on a DC 19 Charisma saving throw or be teleported to an unoccupied space the star spawn can see within 30 feet of it.

Disintegrating Gaze

Recharge 5–6

One creature the star spawn can see within 60 feet of it must succeed on a DC 19 Constitution saving throw or take 27 (6d8) necrotic damage and be transformed into a misty cloud for 1 minute. The transformed creature's only method of movement is a flying speed of 10 feet, and it can enter and occupy the space of another creature. In addition, the transformed target can't talk, attack, cast spells, or manipulate objects, and any objects it was carrying or holding can't be dropped, used, or otherwise interacted with. The transformed target can repeat the saving throw at the end of each of its turns, taking 13 (3d8) necrotic damage on a failed save, or ending the effect on itself on a successful one. A creature killed by this effect can be restored to life only by means of a true resurrection or a wish spell.

Multiattack

The star spawn of Cthulhu makes two Crushing Claws attacks and one Dimensional Stomp attack, or it makes three Void Bolt attacks. It can replace one attack with a use of Disintegrating Gaze, if available.

Void Bolt

+15 to hit, range 120 ft (36.6 m). Hit: 5d8+10 necrotic damage.

Ranged Spell Attack: +15 to hit, range 120 ft., one target. Hit: 32 (5d8 + 10) necrotic damage.

Bonus Actions

Interdimensional Step

The star spawn of Cthulhu teleports, along with any equipment it is wearing or carrying, up to 30 feet to an unoccupied space it can see. Small tears in reality appear at the origin and destination when it uses this bonus action.

About Star Spawn of Cthulhu

Star Spawn of Cthulhu is a large fiend with a Challenge Rating of 15. It has a chaotic evil alignment.

In combat, this creature maintains an Armor Class of 17 and possesses 212 hit points (derived from 17d10 + 119).

Star Spawn of Cthulhu has communication capabilities including Abyssal, Common, Void Speech. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Star Spawn of Cthulhu

1 tips available

When using Star Spawn of Cthulhu in your D&D 5e campaign, consider these tactical approaches:

  • Flight Control Strategy: Target flying creatures with spells like 'Hold Person', 'Web', or 'Grease' to ground them. Without flight restriction, they can escape melee range easily. Consider area denial spells below their flight altitude to force them into disadvantageous positions.

Player Guide: Facing Star Spawn of Cthulhu

1 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Counter Flight Advantage: This creature can fly! Use ranged attacks, reach weapons, or spells like 'Thunderwave' to push it away. Consider 'Gust of Wind' or 'Earthbind' to ground it. Melee characters need fly speed or flight magic to engage.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 15.

Solo Encounter:

A single character of level 19 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 24,000 XP
  • Hard: 36,000 XP
  • Deadly: 48,000 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Star Spawn of Cthulhu?
Star Spawn of Cthulhu has a Challenge Rating of 15, making it appropriate for parties of level 15.0.
What type of creature is Star Spawn of Cthulhu?
Star Spawn of Cthulhu is a Large Fiend, which affects how certain spells and abilities interact with it.
What languages does Star Spawn of Cthulhu speak?
Star Spawn of Cthulhu can communicate in Abyssal, Common, Void Speech.

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