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Slow Storm

Medium · Elemental · CR 15 · Chaotic Neutral

Armor Class
19 (natural armor)
Hit Points and Hit Dice
220 (21d8 + 126)
Challenge Rating CR
15

Ability Scores

Core attributes and their modifiers.

STR
20
+5
DEX
19
+4
CON
22
+6
INT
11
+0
WIS
18
+4
CHA
11
+0

Overview

Category Monsters
Size Medium
Type Elemental
Alignment Chaotic Neutral
XP 13000
Initiative Bonus +4

Movement

Walk 60 ft (18.3 m)
Swim 30 ft (9.1 m)
Climb 30 ft (9.1 m)
Crawl 30 ft (9.1 m)

Senses

Darkvision 120 ft (36.6 m)
Blindsight 30 ft (9.1 m)
Passive Perception 14

Saving Throws

Dexterity +9 Constitution +11

Languages

Auran, Common

Resistances & Immunities

Damage Immunities
lightning
Damage Resistances
acid, cold, fire; bludgeoning, piercing, and slashing from nonmagical attacks
Condition Immunities
exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious

Traits

Elemental Nature

The slow storm doesn’t require air, food, drink, or sleep.

Eye of the Storm

The slow storm is surrounded by a 15-foot-radius wind storm. The storm imposes disadvantage on ranged weapon attack rolls and Wisdom (Perception) checks based on sight or hearing within the area. The winds extinguish open flames and disperse fog. A flying creature in the storm must land at the end of its turn or fall. Each creature that starts its turn in the area must succeed on a DC 18 Dexterity saving throw or take 9 (2d8) lightning damage. The storm’s area is difficult terrain for any creature other than the slow storm.

Actions

Lightning Bolt

+9 to hit, range 120 ft (36.6 m). Hit: 4d8+4 lightning damage.

Ranged Spell Attack: +9 to hit, range 120 ft., one target. Hit: 22 (4d8 + 4) lightning damage.

Multiattack

The slow storm makes three Slam attacks or four Lightning Bolt attacks. If two Slam attacks hit one creature, the target must succeed on a DC 18 Constitution saving throw or be wracked with pain for 1 minute. While the target is wracked with pain, minute bits of electricity dance within its body, and the target takes 4 (1d8) lightning damage for every 5 feet it moves. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Slam

+10 to hit, reach 5 ft (1.5 m). Hit: 3d10+5 plus 2d8 lightning damage.

Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 21 (3d10 + 5) bludgeoning damage plus 9 (2d8) lightning damage.

Static Shock

Recharge 5–6

The slow storm releases built-up electricity in a 60-foot cone. Each creature in the area must make a DC 18 Constitution saving throw, taking 54 (12d8) lightning damage on a failed save, or half as much damage on a successful one. A creature that fails this saving throw by 5 or more is also stunned for 1 minute. A stunned creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

About Slow Storm

Slow Storm is a medium elemental with a Challenge Rating of 15. It has a chaotic neutral alignment.

In combat, this creature maintains an Armor Class of 19 and possesses 220 hit points (derived from 21d8 + 126).

Slow Storm has communication capabilities including Auran, Common. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Slow Storm

2 tips available

When using Slow Storm in your D&D 5e campaign, consider these tactical approaches:

  • Flight Control Strategy: Target flying creatures with spells like 'Hold Person', 'Web', or 'Grease' to ground them. Without flight restriction, they can escape melee range easily. Consider area denial spells below their flight altitude to force them into disadvantageous positions.
  • Lightning Damage Awareness: Lightning attacks often have long range and high speed. Advise players to use cover and avoid metal armor/weapons. Water surfaces amplify lightning damage - avoid fighting near water.

Player Guide: Facing Slow Storm

2 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Counter Flight Advantage: This creature can fly! Use ranged attacks, reach weapons, or spells like 'Thunderwave' to push it away. Consider 'Gust of Wind' or 'Earthbind' to ground it. Melee characters need fly speed or flight magic to engage.
  • Lightning Damage Protection: This creature deals lightning damage! Avoid metal armor and weapons. Use cover and avoid water surfaces. 'Iron Skin' or 'Protection from Energy' can help.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 15.

Solo Encounter:

A single character of level 19 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 24,000 XP
  • Hard: 36,000 XP
  • Deadly: 48,000 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Slow Storm?
Slow Storm has a Challenge Rating of 15, making it appropriate for parties of level 15.0.
What type of creature is Slow Storm?
Slow Storm is a Medium Elemental, which affects how certain spells and abilities interact with it.
What languages does Slow Storm speak?
Slow Storm can communicate in Auran, Common.

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