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Rubezahl

Medium · Fiend · CR 10 · Chaotic Evil

Armor Class
15 (natural armor)
Hit Points and Hit Dice
136 (21d8 + 42)
Challenge Rating CR
10

Ability Scores

Core attributes and their modifiers.

STR
20
+5
DEX
15
+2
CON
14
+2
INT
11
+0
WIS
12
+1
CHA
18
+4

Overview

Category Monsters
Size Medium
Type Fiend
Alignment Chaotic Evil
XP 5900
Initiative Bonus +2

Movement

Walk 50 ft (15.2 m)
Swim 25 ft (7.6 m)
Climb 25 ft (7.6 m)
Crawl 25 ft (7.6 m)

Senses

Darkvision 120 ft (36.6 m)
Blindsight 10 ft (3 m)
Passive Perception 15

Saving Throws

Dexterity +6 Constitution +6 Wisdom +5

Skills

Deception +8 Perception +5 Survival +5

Languages

Abyssal, Common, telepathy 120.0 ft (36.6 m).

Resistances & Immunities

Damage Immunities
lightning, thunder, poison
Damage Resistances
cold, fire; bludgeoning, piercing, and slashing from nonmagical attacks
Condition Immunities
poisoned, stunned

Traits

Counting Compulsion

If a creature uses an action to point out an ordered group of objects that the rubezahl can see, such as a pile of gravel, the demon is compelled to count the entire group. Until the end of its next turn, the rubezahl has disadvantage on attack rolls and ability checks, and it can’t take reactions. Once it has counted a given group of objects, it can’t be compelled to count those objects again.

False Tongue

The rubezahl has advantage on Charisma (Deception) checks. In addition, magical attempts to discern lies always report that the rubezahl’s words are true, and it can’t be magically forced to tell the truth.

Magic Resistance

The rubezahl has advantage on saving throws against spells and other magical effects.

Actions

Claw

+9 to hit, reach 5 ft (1.5 m). Hit: 3d6+5 plus 2d6 lightning damage.

Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 15 (3d6 + 5) slashing damage plus 7 (2d6) lightning damage.

Gore

+9 to hit, reach 5 ft (1.5 m). Hit: 3d8+5 piercing damage.

Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 18 (3d8 + 5) piercing damage, and the target creature must succeed on a DC 16 Strength saving throw or be knocked prone.

Multiattack

The rubezahl makes one Gore attack and two Claw attacks.

Spellcasting

The rubezahl casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 16):

  • At Will: disguise self, fog cloud
  • 3/Day Each: gust of wind, sleet storm
    1/day: control weather (as an action)

Thunderstrike

Recharge 5–6

The rubezahl calls a sizzling bolt of lightning out of the sky, or from the air if underground or indoors, to strike a point the rubezahl can see within 150 feet of it. Each creature within 20 feet of that point must make a DC 16 Dexterity saving throw. On a failure, the creature takes 36 (8d8) lightning damage and is stunned until the end of its next turn. On a success, the creature takes half the damage and isn't stunned.

About Rubezahl

Rubezahl is a medium fiend with a Challenge Rating of 10. It has a chaotic evil alignment.

In combat, this creature maintains an Armor Class of 15 and possesses 136 hit points (derived from 21d8 + 42).

Rubezahl has communication capabilities including Abyssal, Common, telepathy 120 ft.. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Rubezahl

2 tips available

When using Rubezahl in your D&D 5e campaign, consider these tactical approaches:

  • Lightning Damage Awareness: Lightning attacks often have long range and high speed. Advise players to use cover and avoid metal armor/weapons. Water surfaces amplify lightning damage - avoid fighting near water.
  • Telepathic Communication: This creature can communicate telepathically, making it excellent for coordination with allies. Silence spells won't stop its communication. Consider 'Mind Blank' or abilities that block telepathy.

Player Guide: Facing Rubezahl

2 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Lightning Damage Protection: This creature deals lightning damage! Avoid metal armor and weapons. Use cover and avoid water surfaces. 'Iron Skin' or 'Protection from Energy' can help.
  • Telepathy Awareness: This creature communicates telepathically! It can coordinate with allies silently. Silence won't stop it. Use 'Mind Blank' or abilities that block telepathy. Be cautious of mental attacks.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 10.

Solo Encounter:

A single character of level 13 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 11,000 XP
  • Hard: 16,500 XP
  • Deadly: 22,000 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Rubezahl?
Rubezahl has a Challenge Rating of 10, making it appropriate for parties of level 10.0.
What type of creature is Rubezahl?
Rubezahl is a Medium Fiend, which affects how certain spells and abilities interact with it.
What languages does Rubezahl speak?
Rubezahl can communicate in Abyssal, Common, telepathy 120 ft..

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