Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Saving Throws
Skills
Languages
Common, Draconic, Sylvan
Resistances & Immunities
Traits
Sense Magic
The naina senses magic within 120 feet of her at will. This trait otherwise works like the detect magic spell but isn’t itself magical.
Actions
Bite
+9 to hit, reach 5 ft (1.5 m). Hit: 3d12+5 piercing damage.
Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 24 (3d12 + 5) piercing damage.
Breath Weapons
(True Form Only) The naina uses one of the following breath weapons:
Claw
+9 to hit, reach 5 ft (1.5 m). Hit: 3d12+5 slashing damage.
Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 24 (3d12 + 5) slashing damage.
Multiattack
The naina makes one Bite attack and two Claw attacks, or she makes three Slam attacks.
Paralysis Breath
The naina exhales paralyzing breath in a 30-foot cone. Each creature in that area must succeed on a DC 17 Constitution saving throw or be paralyzed for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Poison Breath
The naina exhales poison breath in a 60-foot cone. Each creature in the area must make a DC 17 Constitution saving throw. On a failure, a creature takes 40 (9d8) poison damage and is poisoned for 1 minute. On a success, a creature takes half the damage and isn't poisoned. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Slam
+9 to hit, reach 5 ft (1.5 m). Hit: 4d8+5 bludgeoning damage.
Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 23 (4d8 + 5) bludgeoning damage.
Sleep Breath
The naina exhales sleep gas around it. Each creature within 20 feet of the naina must succeed on a DC 17 Constitution saving throw or fall unconscious for 10 minutes. This effect ends for a creature if the creature takes damage or another creature uses an action to wake it.
Spellcasting
The naina casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 16):
- At Will: charm person, dancing lights, silent image
- 3/Day Each: dispel magic, hypnotic pattern, invisibility
- 1/Day Each: dimension door, dominate person
Bonus Actions
Change Shape
The naina transforms into a Medium Humanoid or back into her true form, which is a Dragon. Her statistics, other than her size, are the same in each form. Any equipment she is wearing or carrying isn't transformed. It reverts to its true from if she dies.
About Naina
Naina is a large dragon with a Challenge Rating of 11. It has a lawful evil alignment.
In combat, this creature maintains an Armor Class of 17 and possesses 231 hit points (derived from 22d10 + 110).
Naina has communication capabilities including Common, Draconic, Sylvan. This allows it to interact verbally with various creatures and characters.
GM Tips: Using Naina
1 tips available
GM Tips: Using Naina
When using Naina in your D&D 5e campaign, consider these tactical approaches:
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Flight Control Strategy: Target flying creatures with spells like 'Hold Person', 'Web', or 'Grease' to ground them. Without flight restriction, they can escape melee range easily. Consider area denial spells below their flight altitude to force them into disadvantageous positions.
Player Guide: Facing Naina
1 strategies available
Player Guide: Facing Naina
When your party encounters this creature, keep these strategies in mind:
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Counter Flight Advantage: This creature can fly! Use ranged attacks, reach weapons, or spells like 'Thunderwave' to push it away. Consider 'Gust of Wind' or 'Earthbind' to ground it. Melee characters need fly speed or flight magic to engage.
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 11.
Solo Encounter:
A single character of level 15 (up to level 20) can face this creature in a medium to hard encounter.
Experience Point Thresholds:
- Medium: 13,200 XP
- Hard: 19,800 XP
- Deadly: 26,400 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Naina?
- Naina has a Challenge Rating of 11, making it appropriate for parties of level 11.0.
- What type of creature is Naina?
- Naina is a Large Dragon, which affects how certain spells and abilities interact with it.
- What languages does Naina speak?
- Naina can communicate in Common, Draconic, Sylvan.
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