Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Saving Throws
Skills
Languages
Abyssal, Common, Infernal, Sylvan
Resistances & Immunities
Traits
Mounted Warrior
While the mavka is mounted, her mount can’t be charmed or frightened.
Nightmare Mount
The mavka has formed a bond with a nightmare. The nightmare acts as a controlled mount while carrying the mavka, obeying the mavka’s spoken commands. Mounting and dismounting the nightmare costs the mavka only 5 feet of movement.
Sunlight Hypersensitivity
The mavka takes 20 radiant damage when she starts her turn in sunlight. While in sunlight, she has disadvantage on attack rolls and ability checks.
Undead Nature
The mavka doesn’t require air, food, drink, or sleep.
Actions
Enervating Slam
+9 to hit, reach 5 ft (1.5 m). Hit: 4d8+5 plus 3d10 necrotic damage.
Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 23 (4d8 + 5) bludgeoning damage plus 16 (3d10) necrotic damage.
Flame Burst
While riding a nightmare, the mavka channels her power into her mount, causing its fiery light to burn those nearby. Each creature within 20 feet of the mavka must make a DC 16 Dexterity saving throw, taking 54 (12d8) fire damage on a failed save, or half as much damage on a successful one.
Multiattack
The mavka makes two Enervating Slam attacks or three Necrotic Bolt attacks. If she is riding a nightmare, the nightmare can then make one Hooves attack. If both Enervating Slam attacks hit one creature, the mavka regains hp equal to the total necrotic damage dealt by both attacks.
Necrotic Bolt
+8 to hit, range 60 ft (18.3 m). Hit: 4d10+4 necrotic damage.
Ranged Spell Attack: +8 to hit, range 60 ft., one target. Hit: 26 (4d10 + 4) necrotic damage.
Spellcasting
The mavka casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 16):
- At Will: create or destroy water, dancing lights
- 3/Day Each: darkness, hold person, silence
- 1/Day Each: bestow curse, dispel magic
About Mavka
Mavka is a medium undead with a Challenge Rating of 12. It has a chaotic evil alignment.
In combat, this creature maintains an Armor Class of 17 and possesses 170 hit points (derived from 20d8 + 80).
Mavka has communication capabilities including Abyssal, Common, Infernal, Sylvan. This allows it to interact verbally with various creatures and characters.
GM Tips: Using Mavka
1 tips available
GM Tips: Using Mavka
When using Mavka in your D&D 5e campaign, consider these tactical approaches:
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Fire Damage Mitigation: This creature deals fire damage. Advise players to have fire resistance ready or use water-based tactics. Consider environmental fire hazards that could backfire on the creature.
Player Guide: Facing Mavka
1 strategies available
Player Guide: Facing Mavka
When your party encounters this creature, keep these strategies in mind:
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Fire Damage Protection: This creature deals fire damage! Get fire resistance from spells like 'Resistance' or potions. Avoid fighting near flammable objects. Water spells can counter fire attacks.
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 12.
Solo Encounter:
A single character of level 16 (up to level 20) can face this creature in a medium to hard encounter.
Experience Point Thresholds:
- Medium: 15,600 XP
- Hard: 23,400 XP
- Deadly: 31,200 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Mavka?
- Mavka has a Challenge Rating of 12, making it appropriate for parties of level 12.0.
- What type of creature is Mavka?
- Mavka is a Medium Undead, which affects how certain spells and abilities interact with it.
- What languages does Mavka speak?
- Mavka can communicate in Abyssal, Common, Infernal, Sylvan.
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Related D&D 5e Content
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