Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Saving Throws
Skills
Languages
understands the languages of its creator but can't speak
Resistances & Immunities
Traits
Construct Nature
The golem doesn’t require air, food, drink, or sleep.
Enchanted Weapons
The golem’s weapon attacks are magical. When the golem hits with any weapon, the weapon deals an extra 4d8 force damage (included in the attack).
Immutable Form
The golem is immune to any spell or effect that would alter its form.
Magic Resistance
The golem has advantage on saving throws against spells and other magical effects.
Strike with Awe
A creature that enters a space within 120 feet of the hoard golem or starts its turn there must succeed on a DC 17 Wisdom saving throw or have disadvantage on Wisdom (Perception) checks while it remains within 120 feet of the golem.
Actions
Multiattack
The hoard golem makes two Slam attacks.
Slam
+10 to hit, reach 10 ft (3 m). Hit: 3d10+6 plus 4d8 force damage.
Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 22 (3d10 + 6) bludgeoning damage plus 18 (4d8) force damage.
Thieving Whirlwind
The hoard golem partially disperses into a whirlwind of coins, gemstones, and other valuables then recoalesces. Each creature within 20 feet of the golem must make a DC 17 Dexterity saving throw. On a failure, a creature takes 44 (8d10) bludgeoning damage and loses one object it is wearing or carrying. On a success, a creature takes half the damage and doesn't lose an object. Each object the golem steals must weigh no more than 20 pounds and not be wrapped around or firmly attached to a creature. For example, the golem could steal a belt pouch full of coins or a creature's jewel-encrusted dagger, but it can't steal a creature's shirt or armor. The hoard golem steals objects of high value over those of minimal value. The stolen object becomes part of the golem's body and can't be retrieved until the golem dies.
About Hoard Golem
Hoard Golem is a huge construct with a Challenge Rating of 12. It has a unaligned alignment.
In combat, this creature maintains an Armor Class of 18 and possesses 161 hit points (derived from 14d12 + 70).
Hoard Golem has communication capabilities including understands the languages of its creator but can't speak. This allows it to interact verbally with various creatures and characters.
GM Tips: Using Hoard Golem
2 tips available
GM Tips: Using Hoard Golem
When using Hoard Golem in your D&D 5e campaign, consider these tactical approaches:
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Boss Encounter: Suitable for climactic moments
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Multi-phase Battle: Plan dramatic tension with multiple phases
Player Guide: Facing Hoard Golem
2 strategies available
Player Guide: Facing Hoard Golem
When your party encounters this creature, keep these strategies in mind:
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Major Threat: Prepare for epic battle
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Resource Management: Conserve powerful abilities
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 12.
Solo Encounter:
A single character of level 16 (up to level 20) can face this creature in a medium to hard encounter.
Experience Point Thresholds:
- Medium: 15,600 XP
- Hard: 23,400 XP
- Deadly: 31,200 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Hoard Golem?
- Hoard Golem has a Challenge Rating of 12, making it appropriate for parties of level 12.0.
- What type of creature is Hoard Golem?
- Hoard Golem is a Huge Construct, which affects how certain spells and abilities interact with it.
- What languages does Hoard Golem speak?
- Hoard Golem can communicate in understands the languages of its creator but can't speak.
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Related D&D 5e Content
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