Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Saving Throws
Skills
Languages
Common, Elvish, Umbral
Resistances & Immunities
Traits
Fey Ancestry
The shadow fey guardian has advantage on saving throws against being charmed, and magic can’t put it to sleep.
Shadow’s Vigil
The guardian has advantage on Wisdom (Perception) checks, and magical darkness doesn’t impede the guardian’s darkvision.
Sunlight Sensitivity
While in sunlight, the shadow fey has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Actions
Javelin
+6 to hit, reach 5 ft (1.5 m). Hit: 2d6+4 piercing damage.
Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 11 (2d6 + 4) piercing damage.
Multiattack
The shadow fey guardian makes two Pike or Javelin attacks.
Pike
+6 to hit, reach 10 ft (3 m). Hit: 2d10+4 piercing damage.
Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 15 (2d10 + 4) piercing damage.
Bonus Actions
Shadow Traveler
While in shadows, dim light, or darkness, the shadow fey disappears into the darkness and reappears in an unoccupied space it can see within 30 feet. A tendril of inky smoke appears at the origin and destination when it uses this bonus action.
Reactions
Protective Interference
When a friendly creature the shadow fey guardian can see within 5 feet of it is the target of an attack, the guardian can impose disadvantage on the attack roll. To do so, the guardian must see the attacker and be wielding a melee weapon.
About Guardian
Guardian is a large humanoid with a Challenge Rating of 4. It has a neutral evil alignment.
In combat, this creature maintains an Armor Class of 15 and possesses 110 hit points (derived from 13d10 + 39).
Guardian has communication capabilities including Common, Elvish, Umbral. This allows it to interact verbally with various creatures and characters.
GM Tips: Using Guardian
2 tips available
GM Tips: Using Guardian
When using Guardian in your D&D 5e campaign, consider these tactical approaches:
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Mid-level Encounter: Ideal for parties levels 3-8 as solo or small groups
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Terrain Advantage: Use terrain to offset moderate combat abilities
Player Guide: Facing Guardian
2 strategies available
Player Guide: Facing Guardian
When your party encounters this creature, keep these strategies in mind:
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Moderate Threat: Prepare standard combat tactics
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Tactical Advantage: Use terrain and positioning
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 4.
Solo Encounter:
A single character of level 6 (up to level 20) can face this creature in a medium to hard encounter.
Experience Point Thresholds:
- Medium: 2,000 XP
- Hard: 3,000 XP
- Deadly: 4,000 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Guardian?
- Guardian has a Challenge Rating of 4, making it appropriate for parties of level 4.0.
- What type of creature is Guardian?
- Guardian is a Large Humanoid, which affects how certain spells and abilities interact with it.
- What languages does Guardian speak?
- Guardian can communicate in Common, Elvish, Umbral.
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