Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Saving Throws
Skills
Languages
Common, Elvish, Sylvan
Resistances & Immunities
Traits
Distortion Gaze
Those who meet the gaze of the fear smith experience the world seeming to twist at unnatural angles beneath their feet. When a creature that can see the fear smith’s eye starts its turn within 30 feet of the fear smith, the fear smith can force the creature to make a DC 16 Wisdom saving throw if the fear smith isn’t incapacitated and can see the creature. On a failed save, the creature is disoriented until the start of its next turn. While disoriented, a creature can’t take the Dash or Disengage action, and when it moves for the first time on its turn, it must succeed on a DC 16 Dexterity saving throw or fall prone.
Hidden Eye
The fear smith has advantage on saving throws against being blinded.
Magic Resistance
The fear smith has advantage on saving throws against spells and other magical effects.
Actions
Claw
+7 to hit, reach 5 ft (1.5 m). Hit: 2d8+3 plus 2d8 psychic damage.
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) slashing damage plus 9 (2d8) psychic damage. If the target is disoriented by Distortion Gaze, the fear smith regains hp equal to the amount of psychic damage dealt.
Heart-Stopping Stare
The fear smith terrifies a creature within 30 feet of it with a look. The target must succeed on a DC 16 Wisdom saving throw or take 13 (3d8) psychic damage and be stunned until the end of its next turn. The fear smith regains hp equal to the psychic damage dealt.
Multiattack
The fear smith makes three Claw attacks. It can replace one attack with a use of Heart-Stopping Stare.
Spellcasting
The fear smith casts one of the following spells, requiring no verbal or material components and using Charisma as the spellcasting ability (spell save DC 16):
- At Will: detect thoughts, fear
- 2/Day Each: charm person, command
About Fear Smith
Fear Smith is a medium fey with a Challenge Rating of 10. It has a chaotic neutral alignment.
In combat, this creature maintains an Armor Class of 17 and possesses 149 hit points (derived from 23d8 + 46).
Fear Smith has communication capabilities including Common, Elvish, Sylvan. This allows it to interact verbally with various creatures and characters.
GM Tips: Using Fear Smith
2 tips available
GM Tips: Using Fear Smith
When using Fear Smith in your D&D 5e campaign, consider these tactical approaches:
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Boss Encounter: Suitable for climactic moments
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Multi-phase Battle: Plan dramatic tension with multiple phases
Player Guide: Facing Fear Smith
2 strategies available
Player Guide: Facing Fear Smith
When your party encounters this creature, keep these strategies in mind:
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Major Threat: Prepare for epic battle
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Resource Management: Conserve powerful abilities
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 10.
Solo Encounter:
A single character of level 13 (up to level 20) can face this creature in a medium to hard encounter.
Experience Point Thresholds:
- Medium: 11,000 XP
- Hard: 16,500 XP
- Deadly: 22,000 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Fear Smith?
- Fear Smith has a Challenge Rating of 10, making it appropriate for parties of level 10.0.
- What type of creature is Fear Smith?
- Fear Smith is a Medium Fey, which affects how certain spells and abilities interact with it.
- What languages does Fear Smith speak?
- Fear Smith can communicate in Common, Elvish, Sylvan.
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Related D&D 5e Content
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