Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Languages
understands Common but can't speak
Resistances & Immunities
Traits
Incorporeal Movement
The edimmu can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.
Rejuvenation
If destroyed, an edimmu rises again in 2d4 days, regaining all its hp and becoming active again. When the edimmu rises, it appears within 5 feet of its remains. Only burying its mortal remains in consecrated or hallowed ground prevents this trait from functioning.
Undead Nature
The edimmu doesn’t require air, food, drink, or sleep.
Water Siphon
The edimmu has advantage on attack rolls against creatures made of or gaining power from magical water, such as water elementals, water jinnborn, water genies, and sorcerers with water-based origins. In addition, such creatures have disadvantage on the saving throw against the edimmu’s Draining Touch and Multiattack.
Actions
Draining Touch
+6 to hit, reach 5 ft (1.5 m). Hit: 2d8+4 necrotic damage.
Melee Spell Attack: +6 to hit, reach 5 ft., one creature. Hit: 13 (2d8 + 4) necrotic damage, and the target must succeed on a DC 14 Constitution saving throw or its hp maximum is reduced by an amount equal to the damage taken. This reduction lasts until the creature finishes a long rest after drinking 1 pint of water. The target dies if this effect reduces its hp maximum to 0.
Multiattack
The edimmu makes two Draining Touch attacks. If both attacks hit one creature that isn't a Construct or Undead, the target must succeed on a DC 14 Constitution saving throw or suffer one level of exhaustion. A creature that fails this saving throw by 5 or more is also stunned until the end of its next turn.
About Edimmu
Edimmu is a medium undead with a Challenge Rating of 4. It has a chaotic evil alignment.
In combat, this creature maintains an Armor Class of 15 and possesses 75 hit points (derived from 10d8 + 30).
Edimmu has communication capabilities including understands Common but can't speak. This allows it to interact verbally with various creatures and characters.
GM Tips: Using Edimmu
1 tips available
GM Tips: Using Edimmu
When using Edimmu in your D&D 5e campaign, consider these tactical approaches:
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Incorporeal Movement: This creature can pass through objects and walls! Use 'Magic Circle', 'Forcecage', or other magical barriers. Physical obstacles are ineffective.
Player Guide: Facing Edimmu
1 strategies available
Player Guide: Facing Edimmu
When your party encounters this creature, keep these strategies in mind:
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Hit Incorporeal Creature: This creature can pass through objects! Use magical weapons or spells. Physical attacks may not work. 'Magic Missile' or 'Spiritual Weapon' are effective.
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 4.
Solo Encounter:
A single character of level 6 (up to level 20) can face this creature in a medium to hard encounter.
Experience Point Thresholds:
- Medium: 2,000 XP
- Hard: 3,000 XP
- Deadly: 4,000 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Edimmu?
- Edimmu has a Challenge Rating of 4, making it appropriate for parties of level 4.0.
- What type of creature is Edimmu?
- Edimmu is a Medium Undead, which affects how certain spells and abilities interact with it.
- What languages does Edimmu speak?
- Edimmu can communicate in understands Common but can't speak.
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