Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Saving Throws
Skills
Languages
Common, Void Speech
Resistances & Immunities
Traits
Amphibious
The deep one priest can breathe air and water.
Frenzied Rage
If a deep one priest takes 10 or more damage from a single attack, it has advantage on melee attack rolls and gains a +4 bonus to melee damage rolls until the end of its next turn.
Voice of the Deeps
The deep one priest can spend 5 minutes giving a speech in a rolling, droning voice that fascinates listeners. At the end of the speech, each creature that heard it must succeed on a DC 13 Wisdom saving throw or forget the events of the past 10 minutes or keep no memory of the events of the next 5 minutes (the priest’s choice). On a successful saving throw, a creature is immune to the priest’s Voice of the Deeps for the next 24 hours.
Actions
Claws
+6 to hit, reach 5 ft (1.5 m). Hit: 2d8+4 slashing damage.
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage.
Jolting Touch
+5 to hit, reach 5 ft (1.5 m). Hit: 2d6+3 lightning damage.
Melee Spell Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) lightning damage, and the target's speed is reduced by 10 until the end of its next turn.
Multiattack
The deep one priest makes one Claws attack and one Jolting Touch attack.
Spellcasting
The deep one priest casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 13):
- At Will: guidance, thaumaturgy
- 3/Day Each: command, sleep
- 1/Day Each: spirit guardians
About Deep One Priest
Deep One Priest is a medium humanoid with a Challenge Rating of 4. It has a chaotic evil alignment.
In combat, this creature maintains an Armor Class of 14 and possesses 105 hit points (derived from 14d8 + 42).
Deep One Priest has communication capabilities including Common, Void Speech. This allows it to interact verbally with various creatures and characters.
GM Tips: Using Deep One Priest
1 tips available
GM Tips: Using Deep One Priest
When using Deep One Priest in your D&D 5e campaign, consider these tactical approaches:
-
Lightning Damage Awareness: Lightning attacks often have long range and high speed. Advise players to use cover and avoid metal armor/weapons. Water surfaces amplify lightning damage - avoid fighting near water.
Player Guide: Facing Deep One Priest
1 strategies available
Player Guide: Facing Deep One Priest
When your party encounters this creature, keep these strategies in mind:
-
Lightning Damage Protection: This creature deals lightning damage! Avoid metal armor and weapons. Use cover and avoid water surfaces. 'Iron Skin' or 'Protection from Energy' can help.
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 4.
Solo Encounter:
A single character of level 6 (up to level 20) can face this creature in a medium to hard encounter.
Experience Point Thresholds:
- Medium: 2,000 XP
- Hard: 3,000 XP
- Deadly: 4,000 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Deep One Priest?
- Deep One Priest has a Challenge Rating of 4, making it appropriate for parties of level 4.0.
- What type of creature is Deep One Priest?
- Deep One Priest is a Medium Humanoid, which affects how certain spells and abilities interact with it.
- What languages does Deep One Priest speak?
- Deep One Priest can communicate in Common, Void Speech.
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