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Deathcap Myconid

Medium · Plant · CR 4 · Neutral Evil

Armor Class
15 (natural armor)
Hit Points and Hit Dice
90 (12d8 + 36)
Challenge Rating CR
4

Ability Scores

Core attributes and their modifiers.

STR
14
+2
DEX
10
+0
CON
16
+3
INT
10
+0
WIS
11
+0
CHA
9
-1

Overview

Category Monsters
Size Medium
Type Plant
Alignment Neutral Evil
XP 1100
Initiative Bonus +0

Movement

Walk 20 ft (6.1 m)
Swim 10 ft (3 m)
Climb 10 ft (3 m)
Crawl 10 ft (3 m)

Senses

Darkvision 60 ft (18.3 m)
Passive Perception 10

Traits

Sunlight Hypersensitivity

The deathcap takes 10 radiant damage when it starts its turn in sunlight. While in sunlight, it has disadvantage on attack rolls and ability checks.

Actions

Eject Spores

The myconid ejects one of the following types of spores at one creature it can see within 15 feet of it.

Multiattack

The myconid can use its Eject Spores. It then makes two Spore-Coated Fist attacks.

Spore-Coated Fist

+4 to hit, reach 5 ft (1.5 m). Hit: 1d6+2 plus 3d6 poison damage.

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage plus 10 (3d6) poison damage.

About Deathcap Myconid

Deathcap Myconid is a medium plant with a Challenge Rating of 4. It has a neutral evil alignment.

In combat, this creature maintains an Armor Class of 15 and possesses 90 hit points (derived from 12d8 + 36).

GM Tips: Using Deathcap Myconid

2 tips available

When using Deathcap Myconid in your D&D 5e campaign, consider these tactical approaches:

  • Mid-level Encounter: Ideal for parties levels 3-8 as solo or small groups
  • Terrain Advantage: Use terrain to offset moderate combat abilities

Player Guide: Facing Deathcap Myconid

2 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Moderate Threat: Prepare standard combat tactics
  • Tactical Advantage: Use terrain and positioning

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 4.

Solo Encounter:

A single character of level 6 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 2,000 XP
  • Hard: 3,000 XP
  • Deadly: 4,000 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Deathcap Myconid?
Deathcap Myconid has a Challenge Rating of 4, making it appropriate for parties of level 4.0.
What type of creature is Deathcap Myconid?
Deathcap Myconid is a Medium Plant, which affects how certain spells and abilities interact with it.

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