City Watch Captain
Medium · Humanoid · CR 4 · Any Lawful Alignment
Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Skills
Languages
any one language (usually Common)
Traits
Point Blank Fencer
A rapier deals one extra die of its damage when the city watch captain hits with it (included in the attack). In addition, the captain ignores the loading property of crossbows and doesn’t have disadvantage on the attack roll with a crossbow from being within 5 feet of a hostile creature. The captain may still have disadvantage on such an attack from other sources.
Tactical Insight
The city watch captain has advantage on initiative rolls, and friendly creatures within 30 feet of the captain and under the captain’s command can choose to take the captain’s initiative instead of their own when combat starts.
Actions
Issue Orders
The city watch captain shouts orders at up to two friendly creatures it can see within 30 feet of it. Each target can do one of the following as a reaction:
Light Crossbow
+5 to hit, range 80/320 ft (24.4/97.5 m). Hit: 1d8+3 piercing damage.
Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 7 (1d8 + 3) piercing damage.
Multiattack
The city watch captain can use its Issue Orders. It then makes two Rapier attacks or three Light Crossbow attacks, or it makes one Rapier attack and two Light Crossbow attacks.
Rapier
+5 to hit, reach 5 ft (1.5 m). Hit: 2d8+3 force damage.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) piercing damage. Instead of dealing damage, the city watch captain can force the target to drop one weapon it is wielding or drop one item it is carrying. If the captain chooses to make the target drop an item, the item can't be wrapped around or firmly attached to the target, such as a shirt or armor. The item lands in a space of the captain's choice within 5 feet of the target.
About City Watch Captain
City Watch Captain is a medium humanoid with a Challenge Rating of 4. It has a any lawful alignment alignment.
In combat, this creature maintains an Armor Class of 15 and possesses 91 hit points (derived from 14d8 + 28).
City Watch Captain has communication capabilities including any one language (usually Common). This allows it to interact verbally with various creatures and characters.
GM Tips: Using City Watch Captain
2 tips available
GM Tips: Using City Watch Captain
When using City Watch Captain in your D&D 5e campaign, consider these tactical approaches:
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Mid-level Encounter: Ideal for parties levels 3-8 as solo or small groups
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Terrain Advantage: Use terrain to offset moderate combat abilities
Player Guide: Facing City Watch Captain
2 strategies available
Player Guide: Facing City Watch Captain
When your party encounters this creature, keep these strategies in mind:
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Moderate Threat: Prepare standard combat tactics
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Tactical Advantage: Use terrain and positioning
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 4.
Solo Encounter:
A single character of level 6 (up to level 20) can face this creature in a medium to hard encounter.
Experience Point Thresholds:
- Medium: 2,000 XP
- Hard: 3,000 XP
- Deadly: 4,000 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of City Watch Captain?
- City Watch Captain has a Challenge Rating of 4, making it appropriate for parties of level 4.0.
- What type of creature is City Watch Captain?
- City Watch Captain is a Medium Humanoid, which affects how certain spells and abilities interact with it.
- What languages does City Watch Captain speak?
- City Watch Captain can communicate in any one language (usually Common).
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