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Chort Devil

Medium · Fiend · CR 12 · Lawful Evil

Armor Class
18 (natural armor)
Hit Points and Hit Dice
187 (15d8 + 120)
Challenge Rating CR
12

Ability Scores

Core attributes and their modifiers.

STR
24
+7
DEX
20
+5
CON
26
+8
INT
18
+4
WIS
20
+5
CHA
20
+5

Overview

Category Monsters
Size Medium
Type Fiend
Alignment Lawful Evil
XP 8400
Initiative Bonus +5

Movement

Walk 30 ft (9.1 m)
Swim 15 ft (4.6 m)
Climb 15 ft (4.6 m)
Crawl 15 ft (4.6 m)

Senses

Darkvision 120 ft (36.6 m)
Passive Perception 19

Saving Throws

Strength +11 Dexterity +9 Constitution +12 Intelligence +8 Charisma +9

Skills

Athletics +11 Deception +9 Insight +9 Perception +9

Languages

Celestial, Common, Infernal, telepathy 120.0 ft (36.6 m).

Resistances & Immunities

Damage Immunities
cold, fire, poison
Damage Resistances
bludgeoning, piercing, and slashing from nonmagical attacks not made with silvered weapons
Condition Immunities
poisoned

Traits

Devil’s Sight

Magical darkness doesn’t impede the chort devil’s darkvision.

Hellish Weapons

The chort devil’s weapon attacks are magical. When the devil hits with any weapon, the weapon deals an extra 4d6 fire damage (included in the attack).

Magic Resistance

The chort devil has advantage on saving throws against spells and other magical effects.

Actions

Claw

+11 to hit, reach 5 ft (1.5 m). Hit: 2d4+7 plus 4d6 fire damage.

Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 12 (2d4 + 7) slashing damage plus 14 (4d6) fire damage, and the target must succeed on a DC 17 Constitution saving throw or have disadvantage on ability checks and saving throws that use Charisma for 1 hour or until cured by a lesser restoration spell or similar magic.

Hurl Flame

+9 to hit, range 120 ft (36.6 m). Hit: 4d6+5 fire damage.

Ranged Spell Attack: +9 to hit, range 120 ft., one target. Hit: 19 (4d6 + 5) fire damage.

Multiattack

The chort devil makes one Claw attack and two Ranseur attacks, or it makes four Hurl Flame attacks.

Ranseur

+11 to hit, reach 10 ft (3 m). Hit: 1d10+7 plus 4d6 fire damage.

Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 12 (1d10 + 7) piercing damage plus 14 (4d6) fire damage.

Spellcasting

The chort devil casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 17):

  • At Will: charm person, illusory script (as an action)
  • 3/Day Each: dispel magic, modify memory
    1/day: haste

Teleport

The chort devil magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see.

About Chort Devil

Chort Devil is a medium fiend with a Challenge Rating of 12. It has a lawful evil alignment.

In combat, this creature maintains an Armor Class of 18 and possesses 187 hit points (derived from 15d8 + 120).

Chort Devil has communication capabilities including Celestial, Common, Infernal, telepathy 120 ft.. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Chort Devil

2 tips available

When using Chort Devil in your D&D 5e campaign, consider these tactical approaches:

  • Fire Damage Mitigation: This creature deals fire damage. Advise players to have fire resistance ready or use water-based tactics. Consider environmental fire hazards that could backfire on the creature.
  • Telepathic Communication: This creature can communicate telepathically, making it excellent for coordination with allies. Silence spells won't stop its communication. Consider 'Mind Blank' or abilities that block telepathy.

Player Guide: Facing Chort Devil

2 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Fire Damage Protection: This creature deals fire damage! Get fire resistance from spells like 'Resistance' or potions. Avoid fighting near flammable objects. Water spells can counter fire attacks.
  • Telepathy Awareness: This creature communicates telepathically! It can coordinate with allies silently. Silence won't stop it. Use 'Mind Blank' or abilities that block telepathy. Be cautious of mental attacks.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 12.

Solo Encounter:

A single character of level 16 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 15,600 XP
  • Hard: 23,400 XP
  • Deadly: 31,200 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Chort Devil?
Chort Devil has a Challenge Rating of 12, making it appropriate for parties of level 12.0.
What type of creature is Chort Devil?
Chort Devil is a Medium Fiend, which affects how certain spells and abilities interact with it.
What languages does Chort Devil speak?
Chort Devil can communicate in Celestial, Common, Infernal, telepathy 120 ft..

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