Bandit Lord
Medium · Humanoid · CR 4 · Any Non-Lawful Alignment
Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Saving Throws
Skills
Languages
any two languages
Traits
Brute
A melee weapon deals one extra die of its damage when the bandit lord hits with it (included in the attack).
Pack Tactics
The bandit lord has advantage on attack rolls against a creature if at least one of the bandit lord’s allies is within 5 feet of the creature and the ally isn’t incapacitated.
Actions
Dagger
+5 to hit, reach 5 ft (1.5 m). Hit: 1d4+3 piercing damage.
Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage, or 8 (2d4 + 3) piercing damage if used to make a melee attack.
Leadership
For 1 minute, the bandit lord can utter a special command or warning whenever a nonhostile creature that it can see within 30 feet of it makes an attack roll or a saving throw. The creature can add a d4 to its roll provided it can hear and understand the bandit lord. A creature can benefit from only one Leadership die at a time. This effect ends if the bandit lord is incapacitated.
Longsword
+5 to hit, reach 5 ft (1.5 m). Hit: 2d8+3 slashing damage.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) slashing damage, or 14 (2d10 + 3) slashing damage if used with two hands.
Multiattack
The bandit lord makes two Longsword attacks and one Dagger attack.
Reactions
Parry
The bandit lord adds 2 to its AC against one melee attack that would hit it. To do so, the bandit lord must see the attacker and be wielding a weapon.
Protect Me!
When a creature the bandit lord can see targets it with an attack, the bandit lord can sidestep behind an ally within 5 feet of it, moving to an unoccupied space within 5 feet of the ally. The chosen ally becomes the target of the attack instead.
About Bandit Lord
Bandit Lord is a medium humanoid with a Challenge Rating of 4. It has a any non-lawful alignment alignment.
In combat, this creature maintains an Armor Class of 16 and possesses 91 hit points (derived from 14d8 + 28).
Bandit Lord has communication capabilities including any two languages. This allows it to interact verbally with various creatures and characters.
GM Tips: Using Bandit Lord
1 tips available
GM Tips: Using Bandit Lord
When using Bandit Lord in your D&D 5e campaign, consider these tactical approaches:
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Pack Tactics Advantage: This creature has advantage on attack rolls when an ally is within 5 feet! Separate it from its pack or use 'Fear' spells to scatter allies. Single-target encounters reduce its effectiveness.
Player Guide: Facing Bandit Lord
1 strategies available
Player Guide: Facing Bandit Lord
When your party encounters this creature, keep these strategies in mind:
-
Counter Pack Tactics: This creature has advantage when allies are nearby! Separate it from its pack. Use 'Fear' spells to scatter allies. Single-target encounters reduce its effectiveness.
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 4.
Solo Encounter:
A single character of level 6 (up to level 20) can face this creature in a medium to hard encounter.
Experience Point Thresholds:
- Medium: 2,000 XP
- Hard: 3,000 XP
- Deadly: 4,000 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Bandit Lord?
- Bandit Lord has a Challenge Rating of 4, making it appropriate for parties of level 4.0.
- What type of creature is Bandit Lord?
- Bandit Lord is a Medium Humanoid, which affects how certain spells and abilities interact with it.
- What languages does Bandit Lord speak?
- Bandit Lord can communicate in any two languages.
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