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Annelidast

Huge · Monstrosity · CR 12 · Unaligned

Armor Class
18 (natural armor)
Hit Points and Hit Dice
184 (16d12 + 80)
Challenge Rating CR
12

Ability Scores

Core attributes and their modifiers.

STR
26
+8
DEX
10
+0
CON
20
+5
INT
1
-5
WIS
10
+0
CHA
4
-3

Overview

Category Monsters
Size Huge
Type Monstrosity
Alignment Unaligned
XP 8400
Initiative Bonus +0

Movement

Walk 30 ft (9.1 m)
Swim 15 ft (4.6 m)
Climb 15 ft (4.6 m)
Burrow 40 ft (12.2 m)
Crawl 15 ft (4.6 m)

Senses

Tremorsense 120 ft (36.6 m)
Passive Perception 10

Saving Throws

Constitution +9 Wisdom +4

Resistances & Immunities

Damage Immunities
poison; bludgeoning from nonmagical attacks
Damage Resistances
lightning
Condition Immunities
poisoned

Traits

Deep Earth Dweller

The annelidast doesn’t require air.

Primordial Aura

A creature that starts its turn within 30 feet of the annelidast must succeed on a DC 17 Constitution saving throw or take 7 (2d6) poison damage. A creature that finishes a long rest within 1,000 feet of the annelidast must succeed on a DC 17 Constitution saving throw or develop tumors across its body and become poisoned until the tumors are removed by the greater restoration spell or similar magic.

Tunneler

The annelidast can burrow through solid rock at half its burrow speed and leaves a 10-foot-diameter tunnel in its wake.

Actions

Crush

Recharge 5–6

The annelidast launches most of its massive bulk into the air and crashes down on the ground in a 20-foot line that is 10 feet wide. It then retracts itself into a space along that line and can occupy the space of one or more Large or smaller creatures. Each creature in the line must make a DC 17 Dexterity saving throw. On a failure, a creature takes 45 (7d12) bludgeoning damage, is knocked prone, and is restrained while it shares a space with the annelidast, as it is pinned beneath the annelidast's body. On a success, a creature takes half the damage, isn't knocked prone, and is pushed out of the annelidast's space into an unoccupied space of the creature's choice within 5 feet of the annelidast. A creature, including the restrained creature, can take its action to free the restrained creature by succeeding on a DC 17 Strength check. If the annelidast burrows along the surface of the earth at least 20 feet before using this action, creatures in the line have disadvantage on the saving throw.

Multiattack

The annelidast makes three Slam attacks.

Slam

+12 to hit, reach 10 ft (3 m). Hit: 2d12+8 bludgeoning damage.

Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 21 (2d12 + 8) bludgeoning damage, and if the target is a creature, it must succeed on a DC 17 Strength saving throw or be pushed up to 15 feet away from the annelidast. A creature restrained by the annelidast automatically succeeds on this saving throw.

Reactions

Defensive Recoil

When the annelidast takes damage, it can make one Slam attack against a creature restrained by it.

About Annelidast

Annelidast is a huge monstrosity with a Challenge Rating of 12. It has a unaligned alignment.

In combat, this creature maintains an Armor Class of 18 and possesses 184 hit points (derived from 16d12 + 80).

GM Tips: Using Annelidast

1 tips available

When using Annelidast in your D&D 5e campaign, consider these tactical approaches:

  • Burrowing Tactics: This creature can burrow at 40 ft. It can ambush from underground or escape combat by digging. Use 'Earthbind' or create difficult terrain to limit burrowing. Consider fighting in areas without soft ground.

Player Guide: Facing Annelidast

1 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Burrowing Defense: This creature can burrow at 40 ft! It can ambush from underground. Use 'Earthbind', create difficult terrain, or fight on hard surfaces. 'Stone Shape' can seal burrows.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 12.

Solo Encounter:

A single character of level 16 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 15,600 XP
  • Hard: 23,400 XP
  • Deadly: 31,200 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Annelidast?
Annelidast has a Challenge Rating of 12, making it appropriate for parties of level 12.0.
What type of creature is Annelidast?
Annelidast is a Huge Monstrosity, which affects how certain spells and abilities interact with it.

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