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Ancient Void Dragon

Gargantuan · Dragon · CR 24 · Chaotic Neutral

Armor Class
22 (natural armor)
Hit Points and Hit Dice
429 (22d20 + 198)
Challenge Rating CR
24

Ability Scores

Core attributes and their modifiers.

STR
28
+9
DEX
10
+0
CON
29
+9
INT
18
+4
WIS
15
+2
CHA
23
+6

Overview

Category Monsters
Size Gargantuan
Type Dragon
Alignment Chaotic Neutral
XP 62000
Initiative Bonus +0

Movement

Walk 80 ft (24.4 m)
Fly 40 ft (12.2 m)
Swim 40 ft (12.2 m)
Climb 40 ft (12.2 m)
Crawl 40 ft (12.2 m)

Senses

Darkvision 120 ft (36.6 m)
Blindsight 60 ft (18.3 m)
Passive Perception 26

Saving Throws

Dexterity +7 Constitution +16 Wisdom +9 Charisma +13

Skills

Arcana +18 History +18 Perception +16 Stealth +7

Languages

Common, Draconic, Void Speech

Resistances & Immunities

Damage Immunities
cold
Condition Immunities
charmed, frightened

Traits

Chill of the Void

Creatures with resistance to cold damage don’t have resistance to the cold damage dealt by the Void dragon. A creature with immunity to cold damage is still immune to the dragon’s cold damage.

Collapsing Star

When the void dragon dies, it explodes in a swath of celestial destruction. Each creature within 1,000 feet of the dragon must make a DC 21 Constitution saving throw, taking 55 (10d10) bludgeoning damage and 55 (10d10) cold damage on a failed save, or half as much damage on a successful one. Objects in the area that aren’t being worn or carried take half the bludgeoning damage. A creature that fails the saving throw by 5 or more is ejected to a random location on a random plane of existence or 5d100 miles away from its current location in a random direction (GM’s choice).

Expert Void Traveler

The Void dragon doesn’t require air, food, drink, sleep, or ambient pressure. While traveling in the Void, the dragon magically glides on solar winds, covering immense distances in short times.

Legendary Resistance (3/Day)

If the dragon fails a saving throw, it can choose to succeed instead.

Actions

Aura of Madness

Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 18 Wisdom saving throw or suffer short-term madness for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Aura of Madness for the next 24 hours.

Bite

+16 to hit, reach 15 ft (4.6 m). Hit: 2d10+9 plus 4d6 cold damage.

Melee Weapon Attack: +16 to hit, reach 15 ft., one target. Hit: 20 (2d10 + 9) piercing damage plus 14 (4d6) cold damage.

Breath Weapons

Recharge 5–6

The dragon uses one of the following breath weapons.

Claw

+16 to hit, reach 10 ft (3 m). Hit: 2d6+9 slashing damage.

Melee Weapon Attack: +16 to hit, reach 10 ft., one target. Hit: 16 (2d6 + 9) slashing damage.

Gravitic Breath

Recharge 5–6

The dragon exhales localized gravity in a 90-foot cube, originating from the dragon. When a creature ends a fall in the cube, it takes 1d10 bludgeoning damage for every 10 feet it fell, to a maximum of 20d10. A creature that enters the cube for the first time on a turn or starts its turn there must make a DC 24 Dexterity saving throw. On a failure, the creature is restrained. On a success, the creature's speed is halved as long as it remains in the cube. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. The cube lasts for 1 minute.

Multiattack

The dragon uses its Aura of Madness. It then makes one Bite attack and two Claw attacks.

Stellar Breath

The dragon exhales star fire in a 90-foot cone. Each creature in that area must make a DC 24 Dexterity saving throw, taking 42 (12d6) fire damage and 42 (12d6) radiant damage on a failed save, or half as much damage on a successful one.

Tail

+16 to hit, reach 20 ft (6.1 m). Hit: 2d8+9 bludgeoning damage.

Melee Weapon Attack: +16 to hit, reach 20 ft., one target. Hit: 18 (2d8 + 9) bludgeoning damage.

Reactions

Void Twist

The dragon adds 7 to its AC against one attack that would hit it, as it twists reality to open a small rift in space to protect itself. To do so, the dragon must be able to see the attacker. If the attack misses by 5 or more, the dragon can choose to open a second, connected rift next to another creature it can see within 30 feet of it to direct the attack at that creature instead, using the original attack roll result against the new target's AC.

Legendary Actions

Detect

Cost 1

The dragon makes a Wisdom (Perception) check.

Tail Attack

Cost 1

The dragon makes a Tail attack.

Void Slip

Cost 2

The dragon twists the fabric of space around it, disappearing and reappearing in an unoccupied space it can see within 120 feet of it. Each creature within 15 feet of the dragon must succeed on a DC 21 Dexterity saving throw or take 17 (5d6) cold damage and be knocked prone.

About Ancient Void Dragon

Ancient Void Dragon is a gargantuan dragon with a Challenge Rating of 24. It has a chaotic neutral alignment.

In combat, this creature maintains an Armor Class of 22 and possesses 429 hit points (derived from 22d20 + 198).

Ancient Void Dragon has communication capabilities including Common, Draconic, Void Speech. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Ancient Void Dragon

3 tips available

When using Ancient Void Dragon in your D&D 5e campaign, consider these tactical approaches:

  • Flight Control Strategy: Target flying creatures with spells like 'Hold Person', 'Web', or 'Grease' to ground them. Without flight restriction, they can escape melee range easily. Consider area denial spells below their flight altitude to force them into disadvantageous positions.
  • Fire Damage Mitigation: This creature deals fire damage. Advise players to have fire resistance ready or use water-based tactics. Consider environmental fire hazards that could backfire on the creature.
  • Cold Damage Strategy: Cold-based attacks can slow or freeze. Prepare 'Heat Metal' or fire spells as countermeasures. Ice terrain can be used to create difficult terrain for melee characters.

Player Guide: Facing Ancient Void Dragon

3 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Counter Flight Advantage: This creature can fly! Use ranged attacks, reach weapons, or spells like 'Thunderwave' to push it away. Consider 'Gust of Wind' or 'Earthbind' to ground it. Melee characters need fly speed or flight magic to engage.
  • Fire Damage Protection: This creature deals fire damage! Get fire resistance from spells like 'Resistance' or potions. Avoid fighting near flammable objects. Water spells can counter fire attacks.
  • Cold Damage Protection: This creature deals cold damage! Get cold resistance or use fire spells. Avoid water surfaces - they can freeze and create difficult terrain. 'Heat Metal' can counter cold.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 24.

High-Level Solo Encounter:

This creature is too powerful for a single level-20 character. You need 3.0 character(s) at maximum level (20) to face this creature.

Experience Point Thresholds:

  • Medium: 60,000 XP
  • Hard: 90,000 XP
  • Deadly: 120,000 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Ancient Void Dragon?
Ancient Void Dragon has a Challenge Rating of 24, making it appropriate for parties of level 24.0.
What type of creature is Ancient Void Dragon?
Ancient Void Dragon is a Gargantuan Dragon, which affects how certain spells and abilities interact with it.
What languages does Ancient Void Dragon speak?
Ancient Void Dragon can communicate in Common, Draconic, Void Speech.

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