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Ancient Amethyst Dragon

Gargantuan · Dragon · CR 23 · Chaotic Evil

Armor Class
20
Hit Points and Hit Dice
313 (19d20+114)
Challenge Rating CR
23

Ability Scores

Core attributes and their modifiers.

STR
22
+6
DEX
24
+7
CON
22
+6
INT
26
+8
WIS
16
+3
CHA
24
+7

Overview

Category Monsters
Size Gargantuan
Type Dragon
Alignment Chaotic Evil
XP 50000
Initiative Bonus +7

Movement

Walk 40 ft (12.2 m)
Fly 60 ft (18.3 m)
Swim 20 ft (6.1 m)
Climb 20 ft (6.1 m)
Burrow 40 ft (12.2 m)
Crawl 20 ft (6.1 m)

Senses

Darkvision 120 ft (36.6 m)
Passive Perception 20

Saving Throws

Constitution +13 Intelligence +15 Wisdom +10 Charisma +14

Skills

Deception +14 Insight +10 Perception +10 Persuasion +14

Languages

Common, Deep Speech, Draconic, Undercommon, telepathy 120.0 ft (36.6 m).

Resistances & Immunities

Damage Resistances
force, psychic
Condition Immunities
fatigue

Traits

Far Thoughts

The dragon is aware of any creature that uses a psionic ability or communicates telepathically within 100 miles of it. As an action, the dragon can psionically observe a creature, object, or location it is familiar with within 100 miles. While observing a subject in this way, the dragon can see, hear, and communicate telepathically, but it is blind and deaf in regard to its physical senses and does not require food or water. The dragon can psionically observe a subject indefinitely and can end this effect and return to its own senses as an action.

Innate Spellcasting

The dragons spellcasting ability is Charisma (save DC 22). It can innately cast the following spells, requiring no material components.
- 3/Day Each: Calm Emotions, Charm Person, Mass Suggestion, Modify Memory
- 1/Day: Plane Shift, Project Image

Legendary Resistance (3/Day)

When the dragon fails a saving throw, it can choose to succeed instead. When it does, its scales dull briefly, and it can't use telepathy or psionic abilities until the end of its next turn.

Psionic Powers

The dragons psionic abilities are considered both magical and psionic.

Actions

Bite

+13 to hit, reach 15 ft (4.6 m). Hit: 4d10+6 plus 2d8 force damage.

Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 28 (4d10 + 6) piercing damage plus 9 (2d8) force damage.

Claws

+13 to hit, reach 10 ft (3 m). Hit: 3d8+6 slashing damage.

Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 19 (3d8 + 6) slashing damage.

Concussive Breath

Recharge 5–6

The dragon psionically unleashes telekinetic energy in a 90-foot cone. Each creature in that area makes a DC 21 Constitution saving throw taking 82 (15d10) force damage on a failed save or half damage on a success.

Multiattack

The dragon attacks once with its bite and twice with its claws. In place of its bite it can use Psionic Wave.

Reactions

Assume Control

When a creature charmed by the dragon begins its turn, the dragon telepathically commands the charmed creature until the end of the creatures turn. If the dragon commands the creature to take an action that would harm itself or an ally, the creature makes a DC 22 Wisdom saving throw. On a success, the creatures turn immediately ends.

Legendary Actions

Captivating Harmonics

1/day Cost 1

Each creature of the dragons choice within 120 feet makes a DC 18 Wisdom saving throw. On a failure, it becomes psionically charmed by the dragon for 1 minute. A creature repeats the saving throw at the end of each of its turns, ending the effect on itself on a success.

Charm

Cost 1

The dragon targets a creature within 60 feet, forcing it to make a DC 18 Wisdom saving throw. On a failure, the creature is charmed by the dragon for 24 hours, regarding it as a trusted friend to be heeded and protected. Although it isnt under the dragons control, it takes the dragons requests or actions in the most favorable way it can. At the end of each of the targets turns and at the end of any turn during which the dragon or its companions harmed the target, it repeats the saving throw, ending the effect on a success.

Psionic Wave

Cost 2

The dragon uses Psionic Wave.

Stupefy

Cost 1

The dragon targets a creature within 60 feet. If the target is concentrating on a spell, it must make a DC 22 Constitution saving throw or lose concentration.

The dragon can take 3 legendary actions

Cost 1

Only one legendary action can be used at a time and only at the end of another creatures turn. It regains spent legendary actions at the start of its turn.

About Ancient Amethyst Dragon

Ancient Amethyst Dragon is a gargantuan dragon with a Challenge Rating of 23. It has a chaotic evil alignment.

In combat, this creature maintains an Armor Class of 20 and possesses 313 hit points (derived from 19d20+114).

Ancient Amethyst Dragon has communication capabilities including Common, Deep Speech, Draconic, Undercommon, telepathy 120 ft.. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Ancient Amethyst Dragon

3 tips available

When using Ancient Amethyst Dragon in your D&D 5e campaign, consider these tactical approaches:

  • Flight Control Strategy: Target flying creatures with spells like 'Hold Person', 'Web', or 'Grease' to ground them. Without flight restriction, they can escape melee range easily. Consider area denial spells below their flight altitude to force them into disadvantageous positions.
  • Burrowing Tactics: This creature can burrow at 40 ft. It can ambush from underground or escape combat by digging. Use 'Earthbind' or create difficult terrain to limit burrowing. Consider fighting in areas without soft ground.
  • Telepathic Communication: This creature can communicate telepathically, making it excellent for coordination with allies. Silence spells won't stop its communication. Consider 'Mind Blank' or abilities that block telepathy.

Player Guide: Facing Ancient Amethyst Dragon

3 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Counter Flight Advantage: This creature can fly! Use ranged attacks, reach weapons, or spells like 'Thunderwave' to push it away. Consider 'Gust of Wind' or 'Earthbind' to ground it. Melee characters need fly speed or flight magic to engage.
  • Burrowing Defense: This creature can burrow at 40 ft! It can ambush from underground. Use 'Earthbind', create difficult terrain, or fight on hard surfaces. 'Stone Shape' can seal burrows.
  • Telepathy Awareness: This creature communicates telepathically! It can coordinate with allies silently. Silence won't stop it. Use 'Mind Blank' or abilities that block telepathy. Be cautious of mental attacks.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 23.

High-Level Solo Encounter:

This creature is too powerful for a single level-20 character. You need 3.0 character(s) at maximum level (20) to face this creature.

Experience Point Thresholds:

  • Medium: 55,200 XP
  • Hard: 82,800 XP
  • Deadly: 110,400 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Ancient Amethyst Dragon?
Ancient Amethyst Dragon has a Challenge Rating of 23, making it appropriate for parties of level 23.0.
What type of creature is Ancient Amethyst Dragon?
Ancient Amethyst Dragon is a Gargantuan Dragon, which affects how certain spells and abilities interact with it.
What languages does Ancient Amethyst Dragon speak?
Ancient Amethyst Dragon can communicate in Common, Deep Speech, Draconic, Undercommon, telepathy 120 ft..

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