Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Saving Throws
Skills
Languages
Common, Deep Speech, Draconic, Undercommon, telepathy 120.0 ft (36.6 m).
Resistances & Immunities
Traits
Far Thoughts
The dragon is aware of any creature that uses a psionic ability or communicates telepathically within 100 miles of it. As an action, the dragon can psionically observe a creature, object, or location it is familiar with within 100 miles. While observing a subject in this way, the dragon can see, hear, and communicate telepathically, but it is blind and deaf in regard to its physical senses and does not require food or water. The dragon can psionically observe a subject indefinitely and can end this effect and return to its own senses as an action.
Innate Spellcasting
The dragons spellcasting ability is Charisma (save DC 20). It can innately cast the following spells, requiring no material components.
- 3/Day Each:comprehend languages, Detect Thoughts, Telekinesis, wall of force,
- 1/Day: etherealness, Mind Blank
Legendary Resistance (3/Day)
When the dragon fails a saving throw, it can choose to succeed instead. When it does, its eyes dull as it briefly loses its connection to the future. Until the end of its next turn, it can't use Foretell, Prognosticate, or Prophesy Doom, and it loses its Predictive Harmonics trait.
Predictive Harmonics
The dragon is psionically aware of its own immediate future. The dragon cannot be surprised, and any time the dragon would make a roll with disadvantage, it makes that roll normally instead.
Psionic Powers
The dragons psionic abilities are considered both magical and psionic.
Actions
Bite
+14 to hit, reach 15 ft (4.6 m). Hit: 4d10+7 plus 2d8 psychic damage.
Melee Weapon Attack: +14 to hit, reach 15 ft., one target. Hit: 29 (4d10 + 7) piercing damage plus 9 (2d8) psychic damage.
Claws
+14 to hit, reach 10 ft (3 m). Hit: 3d8+7 slashing damage.
Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 20 (3d8 + 7) slashing damage.
Discognitive Breath
The dragon unleashes psychic energy in a 90-foot cone. Each creature in that area makes a DC 21 Intelligence saving throw taking 66 (12d10) psychic damage and 22 (4d10) ongoing psychic damage on a failed save or half damage and no ongoing psychic damage on a success. The ongoing damage ends if a creature falls unconscious. A creature can use an action to ground itself in reality ending the ongoing damage.
Multiattack
The dragon attacks once with its bite and twice with its claws. In place of its bite it can use Psionic Wave.
Prognosticate
The dragon psionically makes a prediction of an event up to 300 years in the future. This prediction has a 75 percent chance of being perfectly accurate and a 25 percent chance of being partially or wholly wrong. Alternatively the dragon can choose to gain truesight to a range of 120 feet for 1 minute.
Reactions
Prophesy Doom
When a language-using creature suffering ongoing psychic damage targets the dragon with an attack or spell, the dragon telepathically prophesies the attackers doom. The attacker makes a DC 20 Intelligence saving throw. On a failure, the target magically gains the doomed condition. It is aware that it will die due to some bizarre circumstance within 13 (2d12) hours. In addition to the normal means of removing the condition, this doom can be avoided by a spell that can predict the future, such as augury, contact other plane, or foresight. The dragon can end the effect as an action.
Legendary Actions
Foretell
The dragon psionically catches a glimpse of a fast-approaching moment and plans accordingly. The dragon rolls a d20 and records the number rolled. Until the end of the dragons next turn, the dragon can replace the result of any d20 rolled by it or a creature within 120 feet with the foretold number. Each foretold roll can be used only once.
Psionic Wave
The dragon uses Psionic Wave.
Shatter Mind
The dragon targets a creature within 60 feet, forcing it to make a DC 23 Intelligence saving throw. On a failure, the target takes 22 (4d10) ongoing psychic damage. An affected creature repeats the saving throw at the end of each of its turns, ending the ongoing psychic damage on a success. A creature can also use an action to ground itself in reality, ending the ongoing damage.
The dragon can take 3 legendary actions
Only one legendary action can be used at a time and only at the end of another creatures turn. It regains spent legendary actions at the start of its turn.
About Ancient Sapphire Dragon
Ancient Sapphire Dragon is a gargantuan dragon with a Challenge Rating of 25. It has a chaotic evil alignment.
In combat, this creature maintains an Armor Class of 21 and possesses 429 hit points (derived from 26d20+156).
Ancient Sapphire Dragon has communication capabilities including Common, Deep Speech, Draconic, Undercommon, telepathy 120 ft.. This allows it to interact verbally with various creatures and characters.
GM Tips: Using Ancient Sapphire Dragon
3 tips available
GM Tips: Using Ancient Sapphire Dragon
When using Ancient Sapphire Dragon in your D&D 5e campaign, consider these tactical approaches:
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Flight Control Strategy: Target flying creatures with spells like 'Hold Person', 'Web', or 'Grease' to ground them. Without flight restriction, they can escape melee range easily. Consider area denial spells below their flight altitude to force them into disadvantageous positions.
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Burrowing Tactics: This creature can burrow at 40 ft. It can ambush from underground or escape combat by digging. Use 'Earthbind' or create difficult terrain to limit burrowing. Consider fighting in areas without soft ground.
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Telepathic Communication: This creature can communicate telepathically, making it excellent for coordination with allies. Silence spells won't stop its communication. Consider 'Mind Blank' or abilities that block telepathy.
Player Guide: Facing Ancient Sapphire Dragon
3 strategies available
Player Guide: Facing Ancient Sapphire Dragon
When your party encounters this creature, keep these strategies in mind:
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Counter Flight Advantage: This creature can fly! Use ranged attacks, reach weapons, or spells like 'Thunderwave' to push it away. Consider 'Gust of Wind' or 'Earthbind' to ground it. Melee characters need fly speed or flight magic to engage.
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Burrowing Defense: This creature can burrow at 40 ft! It can ambush from underground. Use 'Earthbind', create difficult terrain, or fight on hard surfaces. 'Stone Shape' can seal burrows.
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Telepathy Awareness: This creature communicates telepathically! It can coordinate with allies silently. Silence won't stop it. Use 'Mind Blank' or abilities that block telepathy. Be cautious of mental attacks.
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 25.
High-Level Solo Encounter:
This creature is too powerful for a single level-20 character. You need 3.0 character(s) at maximum level (20) to face this creature.
Experience Point Thresholds:
- Medium: 65,000 XP
- Hard: 97,500 XP
- Deadly: 130,000 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Ancient Sapphire Dragon?
- Ancient Sapphire Dragon has a Challenge Rating of 25, making it appropriate for parties of level 25.0.
- What type of creature is Ancient Sapphire Dragon?
- Ancient Sapphire Dragon is a Gargantuan Dragon, which affects how certain spells and abilities interact with it.
- What languages does Ancient Sapphire Dragon speak?
- Ancient Sapphire Dragon can communicate in Common, Deep Speech, Draconic, Undercommon, telepathy 120 ft..
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