Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Saving Throws
Skills
Languages
Common, Draconic, two more
Resistances & Immunities
Traits
Gleaming Brilliance (1/Day)
When the dragon is first bloodied, it immediately recharges its breath weapon, if its not already available. After doing so, the dragons golden scales melt, coating its body in a layer of molten gold. A creature that touches the dragon or hits it with a melee attack for the first time on a turn takes 10 (3d6) fire damage.
Innate Spellcasting
The dragons spellcasting ability is Charisma (save DC 25). It can innately cast the following spells, requiring no material components.
- 3/Day Each:Bless, Healing Word, Banishment, Greater Restoration
- 1/Day Each: Divine Word, Hallow, Holy Aura
Legendary Resistance (3/Day)
When the dragon fails a saving throw, it can choose to succeed instead. When it does, some of its scales fall away, forming pools of molten gold. If it has no more uses of this ability, its Armor Class is reduced to 20 until it finishes a long rest.
Valor
Creatures of the dragons choice within 30 feet gain a +3 bonus to saving throws and are immune to the charmed and frightened conditions.
Actions
Bite
+18 to hit, reach 15 ft (4.6 m). Hit: 4d10+10 plus 2d8 fire damage.
Melee Weapon Attack: +18 to hit, reach 15 ft., one target. Hit: 32 (4d10 + 10) piercing damage plus 9 (2d8) fire damage.
Breath Weapons
The dragon uses one of the following breath weapons:
Change Shape
The dragon magically takes the shape of a humanoid or beast or changes back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (dragons choice). In the new form the dragons stats are unchanged except for its size. It can't use Molten Spit Breath Weapons Tail Attack or Wing Attack except in dragon form. In beast form it can attack only with its bite and claws if appropriate to its form. If the beast form is Large or smaller the reach of these attacks is reduced to 5 feet. In humanoid form it can attack only with its greatsword.
Claws
+18 to hit, reach 10 ft (3 m). Hit: 4d8+10 slashing damage.
Melee Weapon Attack: +18 to hit, reach 10 ft., one target. Hit: 28 (4d8 + 10) slashing damage.
Greatsword
+18 to hit, reach 5 ft (1.5 m). Hit: 2d6+10 slashing damage.
Melee Weapon Attack: +18 to hit, reach 5 ft., one target. Hit: 17 (2d6 + 10) slashing damage.
Molten Breath
The dragon exhales molten gold in a 90-foot cone. Each creature in the area makes a DC 25 Dexterity saving throw taking 88 (16d10) fire damage on a failed save or half damage on a success. A creature that fails the saving throw is covered in a shell of rapidly cooling gold reducing its Speed to 0. A creature can use an action to break the shell ending the effect.
Molten Spit
The dragon targets one creature within 60 feet forcing it to make a DC 25 Dexterity saving throw. The creature takes 27 (5d10) fire damage on a failure or half on a success. Liquid gold pools in a 5-foot-square occupied by the creature and remains hot for 1 minute. A creature that ends its turn in the gold or enters it for the first time on a turn takes 22 (4d10) fire damage.
Multiattack
The dragon attacks with its bite and twice with its claws.
Tail
+18 to hit, reach 20 ft (6.1 m). Hit: 3d8+10 bludgeoning damage.
Melee Weapon Attack: +18 to hit, reach 20 ft., one target. Hit: 23 (3d8 + 10) bludgeoning damage and the dragon pushes the target 10 feet away.
Weakening Breath
The dragon exhales weakening gas in a 90-foot cone. Each creature in the area must succeed on a DC 25 Constitution saving throw or suffer disadvantage on weapon attack rolls for 1 minute. A weakened creature repeats the saving throw at the end of each of its turns ending the effect on a success.
Reactions
Tail Attack
When a creature the dragon can see within 10 feet hits the dragon with a melee attack, the dragon makes a tail attack against it.
Vanguard
When another creature the dragon can see within 20 feet is hit by an attack, the dragon deflects the attack, turning the hit into a miss.
Legendary Actions
Fiery Reprisal
The dragon uses Molten Spit against the last creature to deal damage to it.
Roar
Each creature of the dragons choice within 120 feet that can hear it makes a DC 25 Charisma saving throw. On a failure, it is frightened for 1 minute. A creature repeats the saving throw at the end of its turns, ending the effect on itself on a success. When it succeeds on a saving throw or the effect ends for it, it is immune to Roar for 24 hours.
The dragon can take 3 legendary actions
Only one legendary action can be used at a time and only at the end of another creatures turn. It regains spent legendary actions at the start of its turn.
Wing Attack
The dragon beats its wings. Each creature within 15 feet makes a DC 26 Dexterity saving throw. On a failure, it is pushed 10 feet away and knocked prone. The dragon can then fly up to half its fly speed.
About Great Wyrm Gold Dragon
Great Wyrm Gold Dragon is a gargantuan dragon with a Challenge Rating of 26. It has a chaotic evil alignment.
In combat, this creature maintains an Armor Class of 22 and possesses 975 hit points (derived from 50d20+450).
Great Wyrm Gold Dragon has communication capabilities including Common, Draconic, two more. This allows it to interact verbally with various creatures and characters.
GM Tips: Using Great Wyrm Gold Dragon
3 tips available
GM Tips: Using Great Wyrm Gold Dragon
When using Great Wyrm Gold Dragon in your D&D 5e campaign, consider these tactical approaches:
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Flight Control Strategy: Target flying creatures with spells like 'Hold Person', 'Web', or 'Grease' to ground them. Without flight restriction, they can escape melee range easily. Consider area denial spells below their flight altitude to force them into disadvantageous positions.
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Aquatic Combat: This creature can swim at 40 ft. It has advantage in water environments. Consider fighting on land or using water-based spells against it.
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Fire Damage Mitigation: This creature deals fire damage. Advise players to have fire resistance ready or use water-based tactics. Consider environmental fire hazards that could backfire on the creature.
Player Guide: Facing Great Wyrm Gold Dragon
3 strategies available
Player Guide: Facing Great Wyrm Gold Dragon
When your party encounters this creature, keep these strategies in mind:
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Counter Flight Advantage: This creature can fly! Use ranged attacks, reach weapons, or spells like 'Thunderwave' to push it away. Consider 'Gust of Wind' or 'Earthbind' to ground it. Melee characters need fly speed or flight magic to engage.
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Aquatic Combat Defense: This creature can swim at 40 ft! It has advantage in water. Fight on land if possible. Use 'Control Water' or drain water sources to limit its mobility.
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Fire Damage Protection: This creature deals fire damage! Get fire resistance from spells like 'Resistance' or potions. Avoid fighting near flammable objects. Water spells can counter fire attacks.
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 26.
High-Level Solo Encounter:
This creature is too powerful for a single level-20 character. You need 4.0 character(s) at maximum level (20) to face this creature.
Experience Point Thresholds:
- Medium: 70,200 XP
- Hard: 105,300 XP
- Deadly: 140,400 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Great Wyrm Gold Dragon?
- Great Wyrm Gold Dragon has a Challenge Rating of 26, making it appropriate for parties of level 26.0.
- What type of creature is Great Wyrm Gold Dragon?
- Great Wyrm Gold Dragon is a Gargantuan Dragon, which affects how certain spells and abilities interact with it.
- What languages does Great Wyrm Gold Dragon speak?
- Great Wyrm Gold Dragon can communicate in Common, Draconic, two more.
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