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Mechuiti

Gargantuan · Fiend · CR 27 · Chaotic Evil

Armor Class
19 (natural armor)
Hit Points and Hit Dice
462 (25d20 + 200)
Challenge Rating CR
27

Ability Scores

Core attributes and their modifiers.

STR
29
+9
DEX
19
+4
CON
27
+8
INT
18
+4
WIS
18
+4
CHA
22
+6

Overview

Category Monsters
Size Gargantuan
Type Fiend
Alignment Chaotic Evil
XP 105000
Initiative Bonus +4

Movement

Walk 60 ft (18.3 m)
Swim 30 ft (9.1 m)
Climb 30 ft (9.1 m)
Crawl 30 ft (9.1 m)

Senses

Truesight 120 ft (36.6 m)
Passive Perception 22

Saving Throws

Strength +17 Dexterity +12 Wisdom +12

Languages

Abyssal, Celestial, Common, Draconic, Primordial, telepathy 300.0 ft (91.4 m).

Resistances & Immunities

Damage Immunities
acid, fire, lightning, poison; bludgeoning, piercing, and slashing from nonmagical attacks
Damage Vulnerabilities
cold
Condition Immunities
charmed, frightened, poisoned, stunned

Traits

Demon Lord’s Ichor

When Mechuiti is subjected to piercing damage or slashing damage, a spray of caustic blood spurts from his hide. Each creature within 10 feet of Mechuiti must succeed on a DC 24 Constitution saving throw or becoming infected with the Mechuiti’s deadly ichor disease and be poisoned until the disease is cured. Every 24 hours that elapse, the target must repeat the saving throw, reducing its hp maximum by 14 (4d6) on a failure. This reduction lasts until the disease is cured. The creature dies if the disease reduces its hp maximum to 0. The disease can be cured by the greater restoration spell or similar magic or when the creature succeeds on three saving throws.

Fiery Weapons

Mechuiti’s weapon attacks are magical. When Mechuiti hits with any weapon, the weapon deals an extra 6d6 fire damage (included in the attack).

Immolating Corona

At the start of each of Mechuiti’s turns, each creature within 10 feet of him takes 10 (3d6) fire damage and must succeed on a DC 24 Constitution saving throw or catch fire. A creature that touches Mechuiti or hits him with a melee attack while within 5 feet of him takes 10 (3d6) fire damage and must succeed on a DC 24 Constitution saving throw or catch fire. Until a creature uses an action to douse the fire, the creature on fire takes 7 (2d6) fire damage at the start of each of its turns.

Legendary Resistance (3/Day)

If Mechuiti fails a saving throw, he can choose to succeed instead.

Magic Resistance

Mechuiti has advantage on saving throws against spells and other magical effects.

Speak with Simians

Mechuiti can communicate with apes and monkeys as if they shared a language.

Actions

Bite

+17 to hit, reach 10 ft (3 m). Hit: 4d10+9 plus 6d6 fire damage.

Melee Weapon Attack: +17 to hit, reach 10 ft., one target. Hit: 31 (4d10 + 9) piercing damage plus 21 (6d6) fire damage.

Burning Acid Breath

Recharge 5–6

Mechuiti exhales fire and acid in a 60-foot cone. Each creature in that area must make a DC 24 Dexterity saving throw, taking 49 (14d6) fire damage and 49 (14d6) acid damage on a failed save, or half as much damage on a successful one.

Claw

+17 to hit, reach 20 ft (6.1 m). Hit: 4d8+9 plus 6d6 fire damage.

Melee Weapon Attack: +17 to hit, reach 20 ft., one target. Hit: 27 (4d8 + 9) slashing damage plus 21 (6d6) fire damage. If Mechuiti scores a critical hit, he rolls damage dice three times, instead of twice.

Frightful Presence

Each creature of Mechuiti's choice that is within 120 feet of Mechuiti and aware of him must succeed on a DC 24 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to Mechuiti's Frightful Presence for the next 24 hours.

Multiattack

Mechuiti can use his Frightful Presence. He then makes one Bite attack and two Claw attacks.

Spellcasting

Mechuiti casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 22):

  • At Will: dispel magic, hold monster, wall of fire
  • 3/Day Each: fire storm, power word stun

Legendary Actions

Burn from the Inside

Cost 1

Mechuiti chooses a creature within 120 feet of him that is infected with the Mechuiti's deadly ichor disease. The target must make a DC 24 Constitution saving throw. On a failure, the target takes 10 (3d6) fire damage and 10 (3d6) acid damage and catches fire. On a success, the target takes half the damage and doesn't catch fire. Until a creature uses an action to douse the fire, the target takes 7 (2d6) fire damage at the start of each of its turns.

Cast a Spell

Cost 2

Mechuiti uses Spellcasting.

Move

Cost 1

Mechuiti moves up to his speed, or he climbs up to half his speed. This movement doesn't provoke opportunity attacks.

About Mechuiti

Mechuiti is a gargantuan fiend with a Challenge Rating of 27. It has a chaotic evil alignment.

In combat, this creature maintains an Armor Class of 19 and possesses 462 hit points (derived from 25d20 + 200).

Mechuiti has communication capabilities including Abyssal, Celestial, Common, Draconic, Primordial, telepathy 300 ft.. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Mechuiti

2 tips available

When using Mechuiti in your D&D 5e campaign, consider these tactical approaches:

  • Fire Damage Mitigation: This creature deals fire damage. Advise players to have fire resistance ready or use water-based tactics. Consider environmental fire hazards that could backfire on the creature.
  • Telepathic Communication: This creature can communicate telepathically, making it excellent for coordination with allies. Silence spells won't stop its communication. Consider 'Mind Blank' or abilities that block telepathy.

Player Guide: Facing Mechuiti

2 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Fire Damage Protection: This creature deals fire damage! Get fire resistance from spells like 'Resistance' or potions. Avoid fighting near flammable objects. Water spells can counter fire attacks.
  • Telepathy Awareness: This creature communicates telepathically! It can coordinate with allies silently. Silence won't stop it. Use 'Mind Blank' or abilities that block telepathy. Be cautious of mental attacks.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 27.

High-Level Solo Encounter:

This creature is too powerful for a single level-20 character. You need 4.0 character(s) at maximum level (20) to face this creature.

Experience Point Thresholds:

  • Medium: 75,600 XP
  • Hard: 113,400 XP
  • Deadly: 151,200 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Mechuiti?
Mechuiti has a Challenge Rating of 27, making it appropriate for parties of level 27.0.
What type of creature is Mechuiti?
Mechuiti is a Gargantuan Fiend, which affects how certain spells and abilities interact with it.
What languages does Mechuiti speak?
Mechuiti can communicate in Abyssal, Celestial, Common, Draconic, Primordial, telepathy 300 ft..

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