Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Saving Throws
Languages
Auran, Common, Ignan
Resistances & Immunities
Traits
Air Hatred
The al-aeshma has advantage on attack rolls against creatures that are flying.
Earth Bound
The al-aeshma is anchored to the earth and can’t fly far from it. The al-aeshma can’t willingly fly more than 30 feet above the ground. If it starts its turn more than 30 feet away from the ground, it loses its damage immunities and is vulnerable to lightning and thunder damage until it starts its turn within 30 feet of the ground.
Elemental Demise
When an al-aeshma dies, its body disintegrates into a swirling spray of coarse sand, leaving behind only equipment it was wearing or carrying.
Regeneration
The al-aeshma regains 10 hp at the start of its turn. If it takes fire or radiant damage, this trait doesn’t function at the start of the al-Aeshma’s next turn. The al-aeshma dies only if it starts its turn at 0 hp and doesn’t regenerate.
Actions
Dust Devil
The al-aeshma creates a swirling dust devil centered on a point it can see within 120 feet of it. The dust devil appears in the shape of a cylinder that is 30 feet tall with a 5-foot radius. Each creature in the area and each creature that enters the area for the first time on a turn or starts its turn there must succeed on a DC 17 Strength saving throw or be restrained. While restrained, a creature takes 7 (2d6) slashing damage and 7 (2d6) necrotic damage at the start of each of the al-aeshma's turns. A creature, including a restrained creature, can take an action to free the restrained creature by succeeding on a DC 17 Strength check.
Scimitar
+9 to hit, reach 5 ft (1.5 m). Hit: 2d6+5 plus 2d6 necrotic damage.
Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage plus 7 (2d6) necrotic damage.
Spellcasting
The al-aeshma casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 17):
- At Will: detect magic
- 3/Day Each: create or destroy water (destroy only), wind walk (as an action)
- 1/Day Each: gaseous form, invisibility
About Al-Aeshma Genie
Al-Aeshma Genie is a large elemental with a Challenge Rating of 9. It has a chaotic evil alignment.
In combat, this creature maintains an Armor Class of 17 and possesses 149 hit points (derived from 13d10 + 78).
Al-Aeshma Genie has communication capabilities including Auran, Common, Ignan. This allows it to interact verbally with various creatures and characters.
GM Tips: Using Al-Aeshma Genie
2 tips available
GM Tips: Using Al-Aeshma Genie
When using Al-Aeshma Genie in your D&D 5e campaign, consider these tactical approaches:
-
Flight Control Strategy: Target flying creatures with spells like 'Hold Person', 'Web', or 'Grease' to ground them. Without flight restriction, they can escape melee range easily. Consider area denial spells below their flight altitude to force them into disadvantageous positions.
-
Regeneration Counterplay: This creature regenerates HP each turn! Players must deal enough damage to overcome regeneration. Certain damage types (acid, fire) may suppress regeneration. Plan sustained damage output.
Player Guide: Facing Al-Aeshma Genie
2 strategies available
Player Guide: Facing Al-Aeshma Genie
When your party encounters this creature, keep these strategies in mind:
-
Counter Flight Advantage: This creature can fly! Use ranged attacks, reach weapons, or spells like 'Thunderwave' to push it away. Consider 'Gust of Wind' or 'Earthbind' to ground it. Melee characters need fly speed or flight magic to engage.
-
Counter Regeneration: This creature regenerates HP each turn! Deal enough damage to overcome regeneration. Use acid or fire damage if it suppresses regeneration. Plan sustained damage output.
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 9.
Solo Encounter:
A single character of level 12 (up to level 20) can face this creature in a medium to hard encounter.
Experience Point Thresholds:
- Medium: 9,000 XP
- Hard: 13,500 XP
- Deadly: 18,000 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Al-Aeshma Genie?
- Al-Aeshma Genie has a Challenge Rating of 9, making it appropriate for parties of level 9.0.
- What type of creature is Al-Aeshma Genie?
- Al-Aeshma Genie is a Large Elemental, which affects how certain spells and abilities interact with it.
- What languages does Al-Aeshma Genie speak?
- Al-Aeshma Genie can communicate in Auran, Common, Ignan.
Related D&D 5e Content
Related D&D 5e Content
Explore more about elemental creatures and D&D 5e mechanics:
Related Creatures
Chain Devil
Fiend · CR 9
Cloaker
Aberration · CR 8
Cloud Giant
Giant · CR 10
Accursed Spirit Naga
Monstrosity · CR 8
Clay Guardian
Construct · CR 9
Deva
Celestial · CR 10