Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Saving Throws
Skills
Languages
Abyssal, Common, Draconic, Elvish, Infernal, telepathy 60.0 ft (18.3 m).
Resistances & Immunities
Traits
Cloak of Swarms
Akyishigal emits a cloud of flying, stinging insects from his mouth, eyes, and tears in his skin that spreads out in a 5-foot radius from him. At the start of each of his turns, Akyishigal chooses whether this cloak is active.
Legendary Resistance (3/Day)
If Akyishigal fails a saving throw, he can choose to succeed instead.
Magic Resistance
Akyishigal has advantage on saving throws against spells and other magical effects.
Actions
Call Spawn
Akyishigal magically calls one spawn of Akyishigal. The spawn arrives in 1d4 rounds, acting as an ally of Akyishigal and obeying its telepathic commands. The spawn remains for 1 hour, until Akyishigal dies, or until Akyishigal dismisses it as a bonus action.
Claw
+9 to hit, reach 10 ft (3 m). Hit: 2d8+5 plus 1d6 poison damage.
Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 14 (2d8 + 5) slashing damage plus 3 (1d6) poison damage.
Multiattack
Akyishigal makes four Claw attacks.
Spellcasting
Akyishigal casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 17):
- At Will: detect evil and good, pass without trace
3/day: dispel magic, giant insect, insect plague
1/day: contagion (filth fever only)
Bonus Actions
Cast a Spell
Akyishigal uses Spellcasting.
Change Shape
Akyishigal magically transforms into a Large or smaller insectoid Beast or back into his true form, which is a Fiend. His statistics, other than his size, are the same in each form. Any equipment he is wearing or carrying transforms with him. He reverts to his true form if he dies.
Skitter
Akyishigal moves up to half his speed and makes one Claw attack. This movement doesn't provoke opportunity attacks.
Teleport
Akyishigal magically teleports, along with any equipment he is wearing or carrying, up to 120 feet to an unoccupied space he can see.
Legendary Actions
Cast a Spell
Akyishigal uses Spellcasting.
Skitter
Akyishigal moves up to half his speed and makes one Claw attack. This movement doesn't provoke opportunity attacks.
Teleport
Akyishigal magically teleports, along with any equipment he is wearing or carrying, up to 120 feet to an unoccupied space he can see.
About Akyishigal
Akyishigal is a large fiend with a Challenge Rating of 12. It has a chaotic evil alignment.
In combat, this creature maintains an Armor Class of 18 and possesses 138 hit points (derived from 12d10 + 72).
Akyishigal has communication capabilities including Abyssal, Common, Draconic, Elvish, Infernal, telepathy 60 ft.. This allows it to interact verbally with various creatures and characters.
GM Tips: Using Akyishigal
3 tips available
GM Tips: Using Akyishigal
When using Akyishigal in your D&D 5e campaign, consider these tactical approaches:
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Flight Control Strategy: Target flying creatures with spells like 'Hold Person', 'Web', or 'Grease' to ground them. Without flight restriction, they can escape melee range easily. Consider area denial spells below their flight altitude to force them into disadvantageous positions.
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Burrowing Tactics: This creature can burrow at 40 ft. It can ambush from underground or escape combat by digging. Use 'Earthbind' or create difficult terrain to limit burrowing. Consider fighting in areas without soft ground.
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Telepathic Communication: This creature can communicate telepathically, making it excellent for coordination with allies. Silence spells won't stop its communication. Consider 'Mind Blank' or abilities that block telepathy.
Player Guide: Facing Akyishigal
3 strategies available
Player Guide: Facing Akyishigal
When your party encounters this creature, keep these strategies in mind:
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Counter Flight Advantage: This creature can fly! Use ranged attacks, reach weapons, or spells like 'Thunderwave' to push it away. Consider 'Gust of Wind' or 'Earthbind' to ground it. Melee characters need fly speed or flight magic to engage.
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Burrowing Defense: This creature can burrow at 40 ft! It can ambush from underground. Use 'Earthbind', create difficult terrain, or fight on hard surfaces. 'Stone Shape' can seal burrows.
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Telepathy Awareness: This creature communicates telepathically! It can coordinate with allies silently. Silence won't stop it. Use 'Mind Blank' or abilities that block telepathy. Be cautious of mental attacks.
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 12.
Solo Encounter:
A single character of level 16 (up to level 20) can face this creature in a medium to hard encounter.
Experience Point Thresholds:
- Medium: 15,600 XP
- Hard: 23,400 XP
- Deadly: 31,200 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Akyishigal?
- Akyishigal has a Challenge Rating of 12, making it appropriate for parties of level 12.0.
- What type of creature is Akyishigal?
- Akyishigal is a Large Fiend, which affects how certain spells and abilities interact with it.
- What languages does Akyishigal speak?
- Akyishigal can communicate in Abyssal, Common, Draconic, Elvish, Infernal, telepathy 60 ft..
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