Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Saving Throws
Skills
Languages
the languages it knew in life
Resistances & Immunities
Environments
Traits
Regeneration
The vampire regains 10 hit points at the start of its turn if it has at least 1 hit point and isn't in sunlight or running water. If the vampire takes radiant damage or damage from holy water, this trait doesn't function at the start of the vampire's next turn.
Spider Climb
The vampire can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Vampire Weaknesses
The vampire has the following flaws:
Forbiddance. The vampire can't enter a residence without an invitation from one of the occupants.
Harmed by Running Water. The vampire takes 20 acid damage when it ends its turn in running water.
Stake to the Heart. The vampire is destroyed if a piercing weapon made of wood is driven into its heart while it is incapacitated in its resting place.
Sunlight Hypersensitivity. The vampire takes 20 radiant damage when it starts its turn in sunlight. While in sunlight, it has disadvantage on attack rolls and ability checks.
Actions
Bite
+6 to hit, reach 5 ft (1.5 m). Hit: 1d6 thunder damage.
Melee Weapon Attack: +6 to hit, reach 5 ft., one willing creature, or a creature that is grappled by the vampire, incapacitated, or restrained. Hit: 6 (1d6 + 3) piercing damage plus 7 (2d6) necrotic damage. The target's hit point maximum is reduced by an amount equal to the necrotic damage taken, and the vampire regains hit points equal to that amount. The reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.
Claws
+6 to hit, reach 5 ft (1.5 m). Hit: 2d4 thunder damage.
Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 8 (2d4 + 3) slashing damage. Instead of dealing damage, the vampire can grapple the target (escape DC 13).
Multiattack
The vampire makes two attacks, only one of which can be a bite attack.
About Vampire Spawn
Vampire Spawn is a medium undead with a Challenge Rating of 5. It has a neutral evil alignment.
In combat, this creature maintains an Armor Class of 15 and possesses 82 hit points (derived from 11d8+33).
Vampire Spawn has communication capabilities including the languages it knew in life. This allows it to interact verbally with various creatures and characters.
GM Tips: Using Vampire Spawn
1 tips available
GM Tips: Using Vampire Spawn
When using Vampire Spawn in your D&D 5e campaign, consider these tactical approaches:
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Regeneration Counterplay: This creature regenerates HP each turn! Players must deal enough damage to overcome regeneration. Certain damage types (acid, fire) may suppress regeneration. Plan sustained damage output.
Player Guide: Facing Vampire Spawn
1 strategies available
Player Guide: Facing Vampire Spawn
When your party encounters this creature, keep these strategies in mind:
-
Counter Regeneration: This creature regenerates HP each turn! Deal enough damage to overcome regeneration. Use acid or fire damage if it suppresses regeneration. Plan sustained damage output.
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 5.
Solo Encounter:
A single character of level 7 (up to level 20) can face this creature in a medium to hard encounter.
Experience Point Thresholds:
- Medium: 3,000 XP
- Hard: 4,500 XP
- Deadly: 6,000 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Vampire Spawn?
- Vampire Spawn has a Challenge Rating of 5, making it appropriate for parties of level 5.0.
- What type of creature is Vampire Spawn?
- Vampire Spawn is a Medium Undead, which affects how certain spells and abilities interact with it.
- What languages does Vampire Spawn speak?
- Vampire Spawn can communicate in the languages it knew in life.
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