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Unicorn

Large · Celestial · CR 5 · Lawful Good

Source. 5e 2014 Rules
Armor Class
12
Hit Points and Hit Dice
67 (9d10+18)
Challenge Rating CR
5

Ability Scores

Core attributes and their modifiers.

STR
18
+4
DEX
14
+2
CON
15
+2
INT
11
+0
WIS
17
+3
CHA
16
+3

Overview

Category Monsters
Size Large
Type Celestial
Alignment Lawful Good
XP 1800
Initiative Bonus +2

Movement

Walk 50 ft (15.2 m)
Swim 25 ft (7.6 m)
Climb 25 ft (7.6 m)
Crawl 25 ft (7.6 m)

Senses

Darkvision 60 ft (18.3 m)
Passive Perception 13

Languages

Celestial, Elvish, Sylvan, telepathy 60.0 ft (18.3 m).

Resistances & Immunities

Damage Immunities
poison
Condition Immunities
charmed, paralyzed, poisoned

Environments

Forest or Jungle Feywild

Traits

Charge

If the unicorn moves at least 20 ft. straight toward a target and then hits it with a horn attack on the same turn, the target takes an extra 9 (2d8) piercing damage. If the target is a creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.

Innate Spellcasting

The unicorn's innate spellcasting ability is Charisma (spell save DC 14). The unicorn can innately cast the following spells, requiring no components:

At will: detect evil and good, druidcraft, pass without trace
1/day each: calm emotions, dispel evil and good, entangle

Magic Resistance

The unicorn has advantage on saving throws against spells and other magical effects.

Magic Weapons

The unicorn's weapon attacks are magical.

Actions

Healing Touch

3/day Cost 1

The unicorn touches another creature with its horn. The target magically regains 11 (2d8 + 2) hit points. In addition, the touch removes all diseases and neutralizes all poisons afflicting the target.

Hooves

Cost 1

+7 to hit, reach 5 ft (1.5 m). Hit: 2d6 thunder damage.

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.

Horn

Cost 1

+7 to hit, reach 5 ft (1.5 m). Hit: 1d8 thunder damage.

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage.

Multiattack

Cost 1

The unicorn makes two attacks: one with its hooves and one with its horn.

Teleport

1/day Cost 1

The unicorn magically teleports itself and up to three willing creatures it can see within 5 ft. of it, along with any equipment they are wearing or carrying, to a location the unicorn is familiar with, up to 1 mile away.

Legendary Actions

Heal Self

Cost 3

The unicorn magically regains 11 (2d8 + 2) hit points.

Hooves

Cost 1

The unicorn makes one attack with its hooves.

Shimmering Shield

Cost 2

The unicorn creates a shimmering, magical field around itself or another creature it can see within 60 ft. of it. The target gains a +2 bonus to AC until the end of the unicorn's next turn.

About Unicorn

Unicorn is a large celestial with a Challenge Rating of 5. It has a lawful good alignment.

In combat, this creature maintains an Armor Class of 12 and possesses 67 hit points (derived from 9d10+18).

Unicorn has communication capabilities including Celestial, Elvish, Sylvan, telepathy 60 ft.. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Unicorn

1 tips available

When using Unicorn in your D&D 5e campaign, consider these tactical approaches:

  • Telepathic Communication: This creature can communicate telepathically, making it excellent for coordination with allies. Silence spells won't stop its communication. Consider 'Mind Blank' or abilities that block telepathy.

Player Guide: Facing Unicorn

1 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Telepathy Awareness: This creature communicates telepathically! It can coordinate with allies silently. Silence won't stop it. Use 'Mind Blank' or abilities that block telepathy. Be cautious of mental attacks.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 5.

Solo Encounter:

A single character of level 7 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 3,000 XP
  • Hard: 4,500 XP
  • Deadly: 6,000 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Unicorn?
Unicorn has a Challenge Rating of 5, making it appropriate for parties of level 5.0.
What type of creature is Unicorn?
Unicorn is a Large Celestial, which affects how certain spells and abilities interact with it.
What languages does Unicorn speak?
Unicorn can communicate in Celestial, Elvish, Sylvan, telepathy 60 ft..

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