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Remorhaz

Huge · Monstrosity · CR 11 · Unaligned

Source. 5e 2014 Rules
Armor Class
17 (natural armor)
Hit Points and Hit Dice
195 (17d12+85)
Challenge Rating CR
11

Ability Scores

Core attributes and their modifiers.

STR
24
+7
DEX
13
+1
CON
21
+5
INT
4
-3
WIS
10
+0
CHA
5
-3

Overview

Category Monsters
Size Huge
Type Monstrosity
Alignment Unaligned
XP 7200
Initiative Bonus +1

Movement

Walk 30 ft (9.1 m)
Swim 15 ft (4.6 m)
Climb 15 ft (4.6 m)
Burrow 20 ft (6.1 m)
Crawl 15 ft (4.6 m)

Senses

Darkvision 60 ft (18.3 m)
Tremorsense 60 ft (18.3 m)
Passive Perception 10

Resistances & Immunities

Damage Immunities
cold, fire

Environments

Arctic or Tundra Mountain

Traits

Heated Body

A creature that touches the remorhaz or hits it with a melee attack while within 5 feet of it takes 10 (3d6) fire damage.

Actions

Bite

Cost 1

+11 to hit, reach 10 ft (3 m). Hit: 6d10 thunder damage.

Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 40 (6d10 + 7) piercing damage plus 10 (3d6) fire damage. If the target is a creature, it is grappled (escape DC 17). Until this grapple ends, the target is restrained, and the remorhaz can't bite another target.

Swallow

Cost 1

The remorhaz makes one bite attack against a Medium or smaller creature it is grappling. If the attack hits, that creature takes the bite's damage and is swallowed, and the grapple ends. While swallowed, the creature is blinded and restrained, it has total cover against attacks and other effects outside the remorhaz, and it takes 21 (6d6) acid damage at the start of each of the remorhaz's turns.
If the remorhaz takes 30 damage or more on a single turn from a creature inside it, the remorhaz must succeed on a DC 15 Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, which fall prone in a space within 10 feet oft he remorhaz. If the remorhaz dies, a swallowed creature is no longer restrained by it and can escape from the corpse using 15 feet of movement, exiting prone.

About Remorhaz

Remorhaz is a huge monstrosity with a Challenge Rating of 11. It has a unaligned alignment.

In combat, this creature maintains an Armor Class of 17 and possesses 195 hit points (derived from 17d12+85).

GM Tips: Using Remorhaz

2 tips available

When using Remorhaz in your D&D 5e campaign, consider these tactical approaches:

  • Burrowing Tactics: This creature can burrow at 20 ft. It can ambush from underground or escape combat by digging. Use 'Earthbind' or create difficult terrain to limit burrowing. Consider fighting in areas without soft ground.
  • Fire Damage Mitigation: This creature deals fire damage. Advise players to have fire resistance ready or use water-based tactics. Consider environmental fire hazards that could backfire on the creature.

Player Guide: Facing Remorhaz

2 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Burrowing Defense: This creature can burrow at 20 ft! It can ambush from underground. Use 'Earthbind', create difficult terrain, or fight on hard surfaces. 'Stone Shape' can seal burrows.
  • Fire Damage Protection: This creature deals fire damage! Get fire resistance from spells like 'Resistance' or potions. Avoid fighting near flammable objects. Water spells can counter fire attacks.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 11.

Solo Encounter:

A single character of level 15 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 13,200 XP
  • Hard: 19,800 XP
  • Deadly: 26,400 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Remorhaz?
Remorhaz has a Challenge Rating of 11, making it appropriate for parties of level 11.0.
What type of creature is Remorhaz?
Remorhaz is a Huge Monstrosity, which affects how certain spells and abilities interact with it.

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