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Otyugh

Large · Aberration · CR 5 · Neutral

Source. 5e 2014 Rules
Armor Class
14 (natural armor)
Hit Points and Hit Dice
114 (12d10+48)
Challenge Rating CR
5

Ability Scores

Core attributes and their modifiers.

STR
16
+3
DEX
11
+0
CON
19
+4
INT
6
-2
WIS
13
+1
CHA
6
-2

Overview

Category Monsters
Size Large
Type Aberration
Alignment Neutral
XP 1800
Initiative Bonus +0

Movement

Walk 30 ft (9.1 m)
Swim 15 ft (4.6 m)
Climb 15 ft (4.6 m)
Crawl 15 ft (4.6 m)

Senses

Darkvision 120 ft (36.6 m)
Passive Perception 11

Saving Throws

Constitution +7

Languages

Otyugh

Environments

Caves Laboratory Ruins Sewer Swamp or Marsh Underworld

Traits

Limited Telepathy

The otyugh can magically transmit simple messages and images to any creature within 120 ft. of it that can understand a language. This form of telepathy doesn't allow the receiving creature to telepathically respond.

Actions

Bite

Cost 1

+6 to hit, reach 5 ft (1.5 m). Hit: 2d8 thunder damage.

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) piercing damage. If the target is a creature, it must succeed on a DC 15 Constitution saving throw against disease or become poisoned until the disease is cured. Every 24 hours that elapse, the target must repeat the saving throw, reducing its hit point maximum by 5 (1d10) on a failure. The disease is cured on a success. The target dies if the disease reduces its hit point maximum to 0. This reduction to the target's hit point maximum lasts until the disease is cured.

Multiattack

Cost 1

The otyugh makes three attacks: one with its bite and two with its tentacles.

Tentacle

Cost 1

+6 to hit, reach 10 ft (3 m). Hit: 1d8 thunder damage.

Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage plus 4 (1d8) piercing damage. If the target is Medium or smaller, it is grappled (escape DC 13) and restrained until the grapple ends. The otyugh has two tentacles, each of which can grapple one target.

Tentacle Slam

Cost 1

The otyugh slams creatures grappled by it into each other or a solid surface. Each creature must succeed on a DC 14 Constitution saving throw or take 10 (2d6 + 3) bludgeoning damage and be stunned until the end of the otyugh's next turn. On a successful save, the target takes half the bludgeoning damage and isn't stunned.

About Otyugh

Otyugh is a large aberration with a Challenge Rating of 5. It has a neutral alignment.

In combat, this creature maintains an Armor Class of 14 and possesses 114 hit points (derived from 12d10+48).

Otyugh has communication capabilities including Otyugh. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Otyugh

2 tips available

When using Otyugh in your D&D 5e campaign, consider these tactical approaches:

  • Significant Threat: Challenging for parties of levels 5-10
  • Epic Potential: Consider legendary actions for memorable battles

Player Guide: Facing Otyugh

2 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Significant Threat: Prepare spells and resources
  • Team Coordination: Coordinate attacks and defenses

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 5.

Solo Encounter:

A single character of level 7 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 3,000 XP
  • Hard: 4,500 XP
  • Deadly: 6,000 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Otyugh?
Otyugh has a Challenge Rating of 5, making it appropriate for parties of level 5.0.
What type of creature is Otyugh?
Otyugh is a Large Aberration, which affects how certain spells and abilities interact with it.
What languages does Otyugh speak?
Otyugh can communicate in Otyugh.

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