Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Skills
Environments
Traits
Hold Breath
The hydra can hold its breath for 1 hour.
Multiple Heads
The hydra has five heads. While it has more than one head, the hydra has advantage on saving throws against being blinded, charmed, deafened, frightened, stunned, and knocked unconscious.
Whenever the hydra takes 25 or more damage in a single turn, one of its heads dies. If all its heads die, the hydra dies.
At the end of its turn, it grows two heads for each of its heads that died since its last turn, unless it has taken fire damage since its last turn. The hydra regains 10 hit points for each head regrown in this way.
Reactive Heads
For each head the hydra has beyond one, it gets an extra reaction that can be used only for opportunity attacks.
Wakeful
While the hydra sleeps, at least one of its heads is awake.
Actions
Bite
+8 to hit, reach 10 ft (3 m). Hit: 1d10 thunder damage.
Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 10 (1d10 + 5) piercing damage.
Multiattack
The hydra makes as many bite attacks as it has heads.
About Hydra
Hydra is a huge monstrosity with a Challenge Rating of 8. It has a unaligned alignment.
In combat, this creature maintains an Armor Class of 15 and possesses 172 hit points (derived from 15d12+75).
GM Tips: Using Hydra
1 tips available
GM Tips: Using Hydra
When using Hydra in your D&D 5e campaign, consider these tactical approaches:
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Aquatic Combat: This creature can swim at 30 ft. It has advantage in water environments. Consider fighting on land or using water-based spells against it.
Player Guide: Facing Hydra
1 strategies available
Player Guide: Facing Hydra
When your party encounters this creature, keep these strategies in mind:
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Aquatic Combat Defense: This creature can swim at 30 ft! It has advantage in water. Fight on land if possible. Use 'Control Water' or drain water sources to limit its mobility.
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 8.
Solo Encounter:
A single character of level 11 (up to level 20) can face this creature in a medium to hard encounter.
Experience Point Thresholds:
- Medium: 7,200 XP
- Hard: 10,800 XP
- Deadly: 14,400 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Hydra?
- Hydra has a Challenge Rating of 8, making it appropriate for parties of level 8.0.
- What type of creature is Hydra?
- Hydra is a Huge Monstrosity, which affects how certain spells and abilities interact with it.
Related D&D 5e Content
Related D&D 5e Content
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