Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Saving Throws
Languages
Abyssal, telepathy 120.0 ft (36.6 m).
Resistances & Immunities
Environments
Traits
Magic Resistance
The hezrou has advantage on saving throws against spells and other magical effects.
Stench
Any creature that starts its turn within 10 feet of the hezrou must succeed on a DC 14 Constitution saving throw or be poisoned until the start of its next turn. On a successful saving throw, the creature is immune to the hezrou's stench for 24 hours.
Actions
Bite
+7 to hit, reach 5 ft (1.5 m). Hit: 2d10 thunder damage.
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 4) piercing damage.
Claws
+7 to hit, reach 5 ft (1.5 m). Hit: 2d6 thunder damage.
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.
Multiattack
The hezrou makes three attacks: one with its bite and two with its claws.
Variant: Summon Demon
The demon chooses what to summon and attempts a magical summoning.
A hezrou has a 30 percent chance of summoning 2d6 dretches or one hezrou.
A summoned demon appears in an unoccupied space within 60 feet of its summoner, acts as an ally of its summoner, and can't summon other demons. It remains for 1 minute, until it or its summoner dies, or until its summoner dismisses it as an action.
About Hezrou
Hezrou is a large fiend with a Challenge Rating of 8. It has a chaotic evil alignment.
In combat, this creature maintains an Armor Class of 16 and possesses 136 hit points (derived from 13d10+65).
Hezrou has communication capabilities including Abyssal, telepathy 120 ft.. This allows it to interact verbally with various creatures and characters.
GM Tips: Using Hezrou
1 tips available
GM Tips: Using Hezrou
When using Hezrou in your D&D 5e campaign, consider these tactical approaches:
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Telepathic Communication: This creature can communicate telepathically, making it excellent for coordination with allies. Silence spells won't stop its communication. Consider 'Mind Blank' or abilities that block telepathy.
Player Guide: Facing Hezrou
1 strategies available
Player Guide: Facing Hezrou
When your party encounters this creature, keep these strategies in mind:
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Telepathy Awareness: This creature communicates telepathically! It can coordinate with allies silently. Silence won't stop it. Use 'Mind Blank' or abilities that block telepathy. Be cautious of mental attacks.
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 8.
Solo Encounter:
A single character of level 11 (up to level 20) can face this creature in a medium to hard encounter.
Experience Point Thresholds:
- Medium: 7,200 XP
- Hard: 10,800 XP
- Deadly: 14,400 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Hezrou?
- Hezrou has a Challenge Rating of 8, making it appropriate for parties of level 8.0.
- What type of creature is Hezrou?
- Hezrou is a Large Fiend, which affects how certain spells and abilities interact with it.
- What languages does Hezrou speak?
- Hezrou can communicate in Abyssal, telepathy 120 ft..
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